| Boss: | Twin Val'kyr |
|---|---|
| Zone: | Trial of the Crusader |
| Modes: | 25H |
| Type: | Normal boss kill |
| ringuh <Lotto> |
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| 4 guides |
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| Created: 28 Oct 2009 Updated: 14 weeks ago |
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Target Audience
Do your healers and ranged fail with soaking too bad so you cant copy the more usual strategies from Paragon / whatever other guild released video. Well dont worry.. so did ours.
We didn't manage to kill twins on the first reset. We got it several times to 20% or so but every time things fucked up at the same thing - too much shit got through the soakers and hit the raid.
Then we came up with this and havent had any issues since.
Raid Composition
| Tanks: | 2 |
| Healers: | 6-7 |
| Melee: | any |
| Ranged: | any |
And two soakers with shadowresistance gear.
Strategy
Make sure everyone knows the fight mechanics.
Briefly: Opposite color = damage Same color = absorb Touch of something = go change your buff colorBlack and white orbs spawn randomly from the walls dealing splashdamage on a hit. They choose a random straightforward path and follow it untill they hit a wall again.
Yes. you can resist the damage from the orbs. Dark orbs deal shadow damage, light orbs fire damage.
Twins rotate their special abilities just like freya does with her adds. they have 4 abilities that are Dark/Light Vortex Dark/Light Shield. They cant cast already used ability before all 4 abilities have been used once.
Absorbing damage in this fight makes you generate charges and on 100 charges person gets Empowered Darkness or Light that increases ones damage for a while and gives 20% mana. Getting this buff is irrelevant for the fight.
The Fight
We pull the bosses to the middle of the room next to eachother. All our DPS will start with the same color (white).
On the first special ability all our DPS are ready to run to take a black buff incase of dark vortex, or light shield.
If the first shield is the light shield our DPS will quickly swap to dark buff and we will use our personal cooldowns to make sure we break the shield in time, if we are lucky and the first one is the dark shield we will just take it down without effort. After the shield all our DPS will change color, and target, so they are ready for the next shield.
In detail: If the first shield is the dark shield all our dps know to change to dark buff after its down.. as the next shield WILL be light shield. You might have to change momentarily to other buff if the "wrong" vortex comes before next shield, but just change back quickly so your dps is ready with the right buff for next shield. On the fifth special ability the rotation starts again: Our dps is ready to change buff immedialitely and we will use Bloodlust on the third shield to make sure it breaks, even if some DPS has died during the encounter.
Soakers:
Our soakers are key to our success. We use 2 druids (one north and one south, check picture) with shadow res+hp gear and to soak vast majority of the orbs. These cats will have white buff for whole fight so they will resist all shadow, and absorb all firedamage. Its healthy to change that buff for opposite vortex, but really not necessary if your healers are awake at all or you have barkskin to use.
On both sides between the cat and the raid we have 1 healer that makes sure his cat stays alive and catches those few orbs our cats miss before they hit the raid.
On the entrance side we use 2 extra soakers to catch the orbs that would hit raid from behind and our tanks will eat all the orbs that leak through from boss side of the room. These 2 soakers can be anything, healers or ranged. It all depends on how good they are not getting killed.For most of the time soaking is quite easy and cats can catch nearly every orb.
But! Around once a minute there will be a great spawn and and an orb will spawn to every spawningpoint around the room. To survive this your soakers should warn the raid to watchout, so they know some orbs might be coming through, and your healers will know soakers are gonna be taking lots of damage in short amount of time. Good tip here is to use defensive cooldowns and dash/nitroboosters so you can clear the room as fast as possible. Your raid should be extra careful if and when the spawn happens at the same time with special ability. These waves are the best time to use Divine Guardian and Aura Mastery.
Main soaker details:
1. soaker http://www.wowhead.com/?talent#0xGchbIs0bcZxGGof0kdeo0h - Somewhat the spec I used (I usually need to give raid 3% hit)
Important talents are: Balance of Power, Feral Swiftness, Survival of the Fittest, Predatory Instincts and Nurturing Instincts. Everything else is there just to fill up the gaps.
The gear and spec I used can also quite often be found at my armoryprofile if you wanna have a look.
http://eu.wowarmory.com/character-sheet.xml?r=Twisting+Nether&n=Pikkurinku
basicly I have 25k hp unbuffed and 360 shadow resistance (34k something and 490 sr in raid), no I did not have any offspec pvp or tank gear to use.
Our 2. soaker was http://eu.wowarmory.com/character-sheet.xml?r=Twisting+Nether&n=Elumarom
Hes a real feral so he didnt have to make up stamina gear from scratch in the bank like I did. he had couple thousand more hp and 30 less resistance. He uses basic cat dps spec for soaking.
General Tips
- As its possible to get a lot more shadow resistance quite painlessly (black temple craft gear) than fireres gear we put our shadowres gear to use. With our specs and res gears we can just eat every orb that spawns no matter of its color.
- Argent Crusade sells head enchant with shadow res, there is a metagem that reduces spelldamage taken by 2%.
- having 7 healers makes the fight a lot safer.
- Do note there are billion strategies to down this boss, some cheesier than others. This just happens to be ours and it has been bulletproof for us since the first try.
Combatlog from the kill:
http://www.worldoflogs.com/reports/oAj6KUGt29fU2pYH/sum/damageTaken/?s=1... as you can see both our soakers were really low in overall damagetaken. I wasnt even arsed to change buff for vortexes.
I caught 70 opposite color orbs taking 4561.1 damage on average for each orb.
Elu caught 54 taking 5k damage / orb on average.

