| Boss: | Lady Deathwhisper |
|---|---|
| Zone: | Icecrown Citadel |
| Modes: | 25N |
| Type: | Normal boss kill |
| Dethkrik <War Machine> |
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| 16 guides |
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| Created: 02 Dec 2009 Updated: 13 weeks ago |
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Raid Composition
| Tanks: | 2-3 |
| Healers: | Any |
| Melee: | Any |
| Ranged: | Any |
A good balance between melee and ranged should work best.
Phase 1:
Phase 1 consist of managing adds while burning through LD 14 million mana pool. The melee will split onto the two sides, with a tank on each side to pick up the adds from that side. Also, an add spawns as the back of the room, which you can either have a DPS line of site over to one of the tanks, have a Tank line of site over to one of the groups, or have 1 melee help out the tank in the back to burn the add down. Each group needs to have dedicated healers assigned as these groups will be taking the majority of the damage in Phase 1. The ranged and the rest of the healers spread out around the front of the room.

Death and Decay
Throughout the fight, Deathwhisper will cast a green Death and Decay under a random player (including the melee groups) so players have to be quick to move out of the way.
Mind Control
Also throughout the fight, Deathwhisper will Mind Control a random player. We have found having a Boomkin Cyclone the player is the most effective. Hex and Sheep work though, as well as Banish on a Druid Tree.
Adds
Every minute throughout Phase 1, adds will spawn: 3 from each side and 1 from the back. The left side (facing the boss) spawns 2 Cult Fanatics and 1 Cult Adherent, the right side spawns 1 Cult Fanatic and 2 Cult Adherents, and the spawn at the back is random. While the melee are in charge of adds, ranged need to be ready to help if the melee are falling behind. Casters should attack Fanatics and Hunters should attack Adherents.
Fanatic Management
Cult Fanatics
The Fanatic's hit hard and need to be tanked. They have a Shadow Cleave ability that will hit anyone in front of them so melee needs to be sure to stay behind Fanatic's. Their Necrotic Strike ability absorbs the next 14k healing done on a target, so tanks will need to be spam healed to burn through that asap.
Fanatic's also gain the Vampiric Might ability which will increase their damage by 25% and heal them for 300% of the damage they do, so they need to be burned down asap. However, Vampiric Might can be Spellstolen or Purged so if you have someone available to do this it will make them go down much faster. Fanatic's also will cast Dark Martyrdom which is a 4 second cast that looks like the blue void zones from OS, so tanks/melee need to be aware and move away.
Reanimated Fanatics
~ Deathwhisper Emotes Arise and exalt in your pure form!When Fanatics are Reanimated, they gain Fanatic's Determination which makes them 99% immune to physical, so casters will have to switch over to burn them down. These are difficult for Tanks to hold aggro on so if a caster picks up aggro they need to kite while the rest of the casters finish it off.
Mutated Fanatic's
~ Deathwhisper Emotes I release you from the curse of flesh!When Deathwhisper cast Dark Transformation, Cult Fanatics become Mutated Fanatics, increasing their damage by 100%. Even when Mutated, Fanatics can still cast Vampiric Might, increasing their damage by 25% on top of that. They are however slower than normal so we have found it best to get all ranged to switch over to burn these and either have the tank or a hunter kite them until dead.
Adherent Management
Cult Adherent's
The Adherents main attack is the Deathchill Bolt which deals 8-10k but is interruptable. They also cast 2 debuffs that need to be decursed: Frost Fever and Curse of Torpor. Adherent's also have Shroud of the Occult which reflects magic damage, prevents interrupts and absorbs 50k damage. Because of the Shroud, casters should not attack them. Adherent's also will cast Dark Martyrdom which is a 4 second cast that looks like the blue void zones from OS, so tanks/melee need to be aware and move away.
Reanimated Adherent's
~ Deathwhisper Emotes Arise and exalt in your pure form!Reanimated Adherents gain the Adherent's Determination which makes them 99% immune to magic damage.
Empowered Adherent's
~ Deathwhisper Emotes Take this blessing and show these intruders a taste of our master's power.Empowered Adherents gain Dark Empowerment which grants them Deathchill Blast which deals 11-13k damage to enemies within 10 yards, and makes them uninterruptable. Empowered Adherent's will still cast Shroud of the Occult so casters should still not attack them.
Phase 2:
When Deathwhispers mana pool is getting low, DPS may need to be slowed down a little so adds can be taken down just before the shield is dropped. More adds will spawn until the shield is down so there is a balance between getting adds down and waiting too long and more adds spawning.
Transition
The main tank will need to be ready to pick up Deathwhisper and the off tank(s) will need to pull any remaining adds off of the MT. Once the shield is down, all dps should switch to burning down the remaining adds. The only exception is 1-2 interrupters should also switch to the boss to interrupt Frostbolt.
Phase 2 Positioning
Once the adds are down, ranged/healers need to spread out and melee gets on the boss.
Phase 2 Mechanics
Phase 2 Abilities
Throughout this phase Deathwhisper will continue to cast Death and Decay and Mind Control, as well as a new ability: Frostbolt Volley which hits the entire raid dealing ~12k damage (reduced by frost resistance) and slows movement speed for 4 seconds.
Vengeful Shade
One new ability for Phase 2 is Summon Vengeful Shade, where Deathwhisper will summon unattackable spirits that will chase a raid member until they despawn (similar to the ones in Naxx). If the Spirit catches its target it will explode dealing ~20k damage to anyone within 15 yards. They move rather slow, so if you are targeted run away.
Frostbolt
Throughout Phase 2, Deathwhisper cast Frostbolt at the tank, which deals 50-55k unresistable damage. It is interruptable so an interrupt order should be set up much like on General Vezax.
Tank Switching
Throughout Phase 2 Lady Deathwhisper will put Touch of Insignificance on the current tank. It will require the tanks swap, as it lowers threat generation by 20% for 30 seconds and stacks up to 5 times. To avoid DPS catching the tanks, they should probably switch at 2-3 stacks and then switch back as soon as their debuff has fallen off.
General Tips
Lady Deathwhisper Abilities
14 million mana, 13.5 million health.Constant Abilities
Dominate Mind - Phase 1 and 2 Ability
Mind Controls a single random target for 20 seconds. Increases damage by 200% and healing by 500%
Death and Decay - Phase 1 and 2 Ability
Cast on a random raid member. 4500 Shadow damage every second while standing in it. Last 10 seconds.
Phase 1 Only Abilities
Mana Barrier - Phase 1 Ability
Protective Shield. When DPS'd mana is lost instead of health until all 14 million mana is depleted.
Shadow Bolt
9k - 11k damage to a random target.
Animate Dead
Reanimates a Cult Adherent or a Cult Fanatic
Dark Empowerment
Empowers a Cult Adherent, granting them additional abilities.
Dark Transformation
Empowers a Cult Fanatic, granting them additional abilities.
Phase 2 Only Abilities
Frostbolt
Cast a frost bolt at the current target that deals 50k-53k damage (unresistable). This ability is interruptable. 2 second cast.
Frostbolt Volley
Cast frostbolts at all nearby enemies that deal 11k-13k frost damage and reduces movement speed for 4 seconds.
Summon Vengeful Shade
Summons a Vengeful Shade. The Vengeful Shade will pursue a target and if it reaches them will explode doing 17k-18k damage to everyone within 15 yards.
Touch of Insignificance
Reduces threat generation by 20%. Stacks to 5. Last 30 seconds.
Adherent Abilities
215k HealthCult Adherent
Deathchill Bolt
2sec cast. Interuptable. Deals 8k to 10k Shadowfrost damage
Shroud of the Occult
Envelops the caster in a powerful barrier that deflects all harmful magic, prevents cast interruption, and absorbs up to 50k damage before breaking.
Curse of Torpor 1sec cast. 15sec duration.
Afflicts an enemy target with a curse that increases ability cooldowns.
Frost Fever
A disease dealing Frost damage every 3 seconds and reducing the target's melee and ranged attack speed by 14%. 15sec duration.
Dark Martyrdom 4sec cast.
The caster explodes to deal 12k Shadowstorm damage to all enemies within 15 yards, and leaving only skeletal remains behind.
Reanimated Adherent's Gain
Adherents Determination
Renders the Adherent 99% immune to magical damage.
Empowered Adherent's Gain
Deathchill Blast
Deals 11k to 13k Shadowfrost damage to all enemies within 10 yards of the target.
Dark Empowerment
Empowers the recipient's spells, causing them to deal area damage and making them uninterruptable.
Fanatic Abilities
269k HealthCult Fanatic
Shadow Cleave Next Melee, 8 yard 180deg arc.
Inflicts 16k to 18k Shadow damage to enemies in front of the attacker.
Necrotic Strike
Strikes an enemy with a cursed blade, dealing 70% of weapon damage to the target and inflicting a lasting malady that negates the next 14000 healing received.
Vampiric Might
Empowers the caster with dark might, increasing all damage dealt by 25% and heals the caster for 300% of his damage dealt.
Dark Martyrdom 4sec cast.
The caster explodes to deal 12k Shadowstorm damage to all enemies within 15 yards, and leaving only skeletal remains behind.
Reanimated Fanatic's Gain
Fanatic's Determination
Nearly impervious to physical damage. 99% reduction. Always active.
Mutated Fanatic's Gain
Dark Transformation
Transforms the recipient into an undead behemoth, increasing size by 50% and damage dealt by 100%.
Ranged Tips
A macro for targeting the Reanimated Fanatics will come in handy for quickly switching over and burning them down.
/tar Reanimated Fanatic

Deth - you may want to note that Mind Control only happens in 25s.
Article author
Ah, yeah... guess I should point out the differences and just make it a 10/25 guide. Might try to get around to that soon.
The one other thing to note is that the buff that the fanatics get that heals them based on their damage can be purged/dispelled (probably spellstolen as well). It's worth getting a quick purge on those if possible to get the deformeds down faster since they heal very quickly from the buff.
Article author
Ah, forgot to add that back in, thanks.
Article author
Yeah, didn't know they were called Deformed at the time I wrote the guide, just knew that Deathwhisper cast Empowered Darkness. I'm working on updating all my PTR guides to LIVE guides but have been busy lately. Thanks for the suggested changes Kagan, makes things easier for me :P
About the aformentioned Deformed Fanatics.
I think the Author thinks that both type of Cultist will be Empowered, where as the fanatics actually get transformed, by a different spell by Lady Deathwhisper, called: Dark Transformation, turning them into Deformed Fanatics, and not Empowered Fanatics. (Those mobs don't exist)
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Suggested Revisions:
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Phase 1: Mind Control
>Throughout Phase 1, Deathwhisper will also reanimate some of the Cultist that have been killed so tanks will need to be on their toes about picking them up. Also, every so often a Cultist will be Empowered making them priority target until they are dead. If things get out of hand some ranged should switch off to help get the adds back to a manageable number.<
Changed to:
>Throughout Phase 1, Deathwhisper will also reanimate some of the Cultist that have been killed so tanks will need to be on their toes about picking them up. Also, every so often a Cultist will be Empowered/Transformed making them priority target until they are dead. If things get out of hand some ranged should switch off to help get the adds back to a manageable number.<
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Fanatic Management
>The Fanatics hit very hard and need to be tanked. They also have the Shadow Cleave ability that will hit anyone in front of them so melee needs to be sure to stay behind Fanatics. Their Necrotic Strike ability absorbs the next 14k healing done on a target, so tanks will need to be spam healed to burn through that asap.
When Fanatics are Empowered, they gain the Vampiric Might ability which will increase their damage by 25% and heal them for 300% of the damage they do, so they need to be burned down asap once they become Empowered.
When Fanatics are Reanimated, they are 99% immune to physical, so casters will need to switch over to burn them down.<
Changed to:
>The Fanatics hit very hard and need to be tanked. They also have the Shadow Cleave ability that will hit anyone in front of them so melee needs to be sure to stay behind Fanatics. Their Necrotic Strike ability absorbs the next 14k healing done on a target, so tanks will need to be spam healed to burn through that asap.
When Fanatics are Transformed, they gain the Vampiric Might ability which will increase their damage by 25% and heal them for 300% of the damage they do, so they need to be burned down asap once they become Transformed.
When Fanatics are Reanimated, they are 99% immune to physical, so casters will need to switch over to burn them down.<
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General Tips
>Dark Empowerment - Phase 1 Ability
Empowers a Cult Adherent or a Cult Fanatic, granting them additional abilities.<
Changed to:
>Dark Empowerment - Phase 1 Ability
Empowers a Cult Adherent, granting it additional abilities.<
And adding:
>Dark Transformation - Phase 1 Ability
Transforms a Cult Fanatic, granting it additional abilities.<
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Hope this helps,
Kagan
Thanks a lot for making these strategy guides, they are very helpful.
The author does not mention Deformed Fanatics. I think s/he confuses them with Reanimated Fanatics.