Festergut v2.0 (PTR)

Tags: boss strategies, festergut, heal tips, icecrown citadel, melee tips, ptr, ranged tips, tank tips
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Boss: Festergut
Zone: Icecrown Citadel
Modes: 25N
Type: Normal boss kill
Pewpewarrows
<Blood Legion>
2 guides
Created: 27 Oct 2009
Updated: 3 weeks ago

Target Audience

This strategy should appeal to most raid compositions and setups.

Overview

Gas is spread around the entirety of the room you fight Festergut in until it ends. Periodically he will Inhale this gas, eventually exhaling it all back into the room, instantly dealing 50,000 unmitigated damage to everyone in your raid. There are spore debuffs that once explode you can use to prevent part or all of this exhale damage. This strategy tries to minimize the amount of damage you take from the exhale while still leaving you as much DPS time as possible to beat the tight enrage timer.

Raid Composition

Tanks:1-2
Healers:4-5
Melee:8-10
Ranged:8-10

The fight involves Vile Gas, a Conflag-like AoE disorient ability, being thrown out to ranged raid members every 20 seconds or so during the encounter. It is assumed that like most abilities that prefer to only target ranged players, if not enough people are at a certain distance from Festergut he will begin targeting melee. Think General Vezax's Shadow Crash. Because of this it is probably wise to not stack too many melee, despite them having to do absolutely nothing but stand there and DPS the entire fight.

Strategy

Every 20 seconds or so, Festergut will cast Vile Gas on a ranged raid member. This will hit anyone in a 8 yard radius around the initial target, disorienting and leaving a heavy damage DoT ticking on all of you for the duration. Because of this it is very important that every stays around 10 yards from one another. Most modern boss mods such as DBM, BigWigs, and/or DXE contain Proximity windows to help you with this.

Around every 35 seconds, Festergut will mark three people in the raid with Gas Spore. In the original version of this fight, they looked like Hunter's Marks over the heads of people, but this has since been replaced with a Spore-looking icon similar to what you might find facing Loetheb in Naxxramas. After 12 seconds these marked players explode, dealing a small amount of damage but more importantly leaving an Innoculated buff on all who were hit by the explosion. This Innoculation stacks with itself, each stack preventing 25% of the exhale damage that would normally one-shot your entire raid.

When the three people are marked with Gas Spore, one should run on top of the melee and tank while the others form two ranged camps at different points in the room. By doing this, everyone in your raid will receive the Innoculation every time the Gas Spores explode, allowing you to avoid 100% of the exhale damage every time! However, you still have the Vile Gas to worry about. So the moment the Gas Spores explode, immediately race back to your original positions and re-confirm that you're not within 8 yards of one another. You should repeat this every time Gas Spores are thrown out: clump, spread, clump, spread, etc. Melee should always have a Gas Spore running on top of them, so they literally don't have to move at all from the moment you pull the boss.

Between exhales, called Pungent Blight, Festergut will Inhale the gas around the room three times. These Inhales come in 20-30 second intervals, and each one will reduce the raid-wide DoT players have for standing in the gas (unavoidable), as well as increasing the damage and attack speed of Festergut himself. By the third stack of Inhales, and before he exhales it about 20 seconds later, your tank will be hit like a truck. This is the time you will want to chain cooldowns, or if they aren't available yet for your MT, have an OT taunt and pop his or her's. Typically you will only need one tank timing their cooldowns wisely, but it never hurts to be safe.

Repeat the dance of clumping and spreading out, and try to keep everyone alive. In the 10/27 version you have exactly five minutes to kill Festergut before he enrages, and he has around 42 million health. You still have some time after the Enrage to kill him, as he doesn't melee during Inhales which have a cast time, allowing you to sort of kite him around for 30-45 seconds post-enrage.

General Tips

Never stop checking your Proximity to other raid members. People like to shift around a lot during the course of an encounter, so be vocal about people around you needing to move. If you're caught between a rock and a hard place, let your fellow raid members know so you can get a new spot and get back to doing your job.

Tank Tips

Save cooldowns for the period of time between the third Inhale and the exhale (Pungent Blight). It is around 20 seconds, so if you can't cover all 20 be sure to call for cooldowns from your fellow healers or to your fellow tank to taunt and pop their's.

Heal Tips

Whatever raid frames you use, be sure to add or highlight Vile Gas to them so you know who needs to be healed as soon as possible. The DoT it leaves will kill someone unattended. The constant steady damage the entire raid takes due to the gas in the room makes this an ideal fight for Resto Druids spamming HoTs, Priests' Prayer of Mending and Shield spamming, and Chain Heal. Your Paladins will want to concentrate on keeping your tank alive through the third Inhale. If you have to conserve mana until then and proceed to just bomb Holy Light for those 20 or so seconds. You may also want to keep track of who may have missed a third or fourth stack of Innoculation, so you can shield them before Pungent Blight is cast.

Melee Tips

When Gas Spores are thrown into the raid, be sure one runs on top of you, and if it was a ranged, runs out immediately after it explodes. Otherwise, there's nothing to watch out for. Just beat that Enrage timer!

Ranged Tips

Spread out. Spread out. Spread out. Watch for spores and move instantly to them and then away once they explode.

Common Problems

If you find your tanks just can't survive those third Inhales, assign healer cooldowns for every time it happens. If you can't beat the enrage, consider not having that backup second tank, and drop a healer or two. The only healing that has to be done aside from the tank are when people screw up and chain Vile Gas. So if you're fine with spreading out, then drop healers for DPS.

Bluedeep   <CUTIES ONLY> Kil'Jaeden (US) 28 Oct 2009 11:52 3.2.2a
 

Additional melee tip: Festergut's initial hit box is small as hell and will change sizes throughout the fight. Make sure you're in range.

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