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  #21  
Old 10-28-2009, 04:09 PM
Zubr Zubr is offline
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Zubr <Dark Pact> Bloodhoof, US
 
Join Date: May 2009
Posts: 7
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Somewhat late, but perhaps still useful:
We struggled with the Premo/AOE strat, which we thought was better for our guild. We then switched to the Pullout strat (2 hunters plus a feral) and killed it in short order -- 2nd night of attempts.
The absolute key for us was not just using Yoggles+Aloft, but making the health bars SHORT but TALL, not just bigger.
We killed it on the first clean p3 after having the pullers make this tweak -- zero missed beacons, zero extra healing. According to them, it was like night and day, in terms of ease of targeting, mostly due to reduced bouncing around of the bars.
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  #22  
Old 10-29-2009, 01:51 PM
Necromir Necromir is offline
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Necromir <Carpe Diem> Thunderhorn
 
Join Date: Oct 2009
Posts: 4
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Anyone have a problem with Yoggles still looking for 4 beacons and causing a little chaos with the icons?

Some pulls it picks star, diamond, circle, some pulls skull and diamond will flip during mid marking. Sometimes other ones seem to. We only have one person running the mod.

I'm no .lua specialist and was wondering if there is an easy fix to this.

Also question to hunter taunters. Do ou ever run into the problem where distracting shot plus explosive etc pulls the mob out but it only runs for a couple of seconds to you and then immediately runs back to the pile even though the 6 second timer hasn't expired?

Our guild has now had several 8ish percent wipes due to usually one of the beacons not making it out.

Also after beacons explode how much are you dedicating to bringing them back to controllable hp? Currently we have 2 mages LB spamming for free pyros on yogg, 2 sp, 2 rogue fok (boss focused for white attacks), and 2 unholy DK. Usually splash keeps it under control but there are times we just have the 2 DKs focus the new incoming add.
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  #23  
Old 10-29-2009, 01:59 PM
Necromir Necromir is offline
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Necromir <Carpe Diem> Thunderhorn
 
Join Date: Oct 2009
Posts: 4
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Actually looking at this section of the yoggles.lua....

function Yoggles:BeaconSync(_, message, _, from)
local cmd = strsub(message, 0, 3)
local guid = strsub(message, 4)
if cmd == "REM" and beaconGUIDs[guid] then
beaconGUIDs[guid] = nil
beaconsFound = beaconsFound + 1
print(string.format("Beacon #%d (%s0|t) acquired from %s.", beaconsFound, _G.ICON_LIST[beaconsFound], from))
end
end



if it were changed to.......

function Yoggles:BeaconSync(_, message, _, from)
local cmd = strsub(message, 0, 2)
local guid = strsub(message, 3)
if cmd == "REM" and beaconGUIDs[guid] then
beaconGUIDs[guid] = nil
beaconsFound = beaconsFound + 1
print(string.format("Beacon #%d (%s0|t) acquired from %s.", beaconsFound, _G.ICON_LIST[beaconsFound], from))
end
end


and this section...

function Yoggles:NewBeacon(unit)
local guid = UnitGUID(unit)
if beaconGUIDs[guid] then
beaconsFound = beaconsFound + 1
SetRaidTarget(unit, beaconsFound)
SendChatMessage(string.format("New Beacon #%d: {rt%d}{rt%d}{rt%d}", beaconsFound, beaconsFound, beaconsFound, beaconsFound), OUTPUT_CHANNEL)
Yoggles:SendCommMessage(COMM_PREFIX, "REM" .. guid, COMM_DISTRIB)
beaconGUIDs[guid] = nil
end
end


changed to ............

function Yoggles:NewBeacon(unit)
local guid = UnitGUID(unit)
if beaconGUIDs[guid] then
beaconsFound = beaconsFound + 1
SetRaidTarget(unit, beaconsFound)
SendChatMessage(string.format("New Beacon #%d: {rt%d}{rt%d}{rt%d}", beaconsFound, beaconsFound, beaconsFound), OUTPUT_CHANNEL)
Yoggles:SendCommMessage(COMM_PREFIX, "REM" .. guid, COMM_DISTRIB)
beaconGUIDs[guid] = nil
end
end


would that work?
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