Audience
healers
Guide
Introduction
A holy paladin's primary role in a raid is simple: keep the tanks alive. That said, your job doesn't stop there. With one of the simplest and strongest dual-healing skill (Beacon of Light) available, a paladin can easily heal 2 targets at once, and this makes him a potent tank healer as well as allowing him to focus on healing raid members while keeping the tank up indirectly.
In this guide I'll present to you what I feel is the best and most effective way of gearing your holy paladin as well as what talents to get. I'll also tell you why other styles are not as favorable.
I've arranged the guide in a simple format: for those who just need something to follow, just read the start of each section. The explanation and justification is always in the second part of the section.
And lastly, I'll do a section about how to heal in raid, though IMHO healing cannot be fully taught, you need to develop an instinct for it. Nevertheless, I'll give some tips about skill usage, etc.
I'll list out the contents first, so you can just Ctrl+F to whichever section you're interested in. (e.g. you wanna read about how to gear your pally, just ctrl F '[C])
On a side note, I do want to improve how the guide looks with pictures and those 'dropdown' things for skills. (e.g. you mouseover a phrase like Beacon of Light and it tells you what the skill does) , but I don't know the code for it. If someone could teach me how it'll be great!
Contents
[X] Terminology ( GCD? HL? BoL? What's all this?)
[A] Talent Builds (which is the best?)
[Y] Holy Light vs Flash of Light – which is the better playstyle?
[C] Gearing Considerations for HL Pallies (SP? Haste? Crit? Which is my priority? Gemming?)
[D] How to heal as a Holy Pally (what's my priority in raid? What skills do I use? How do I become a better healer?)
[E] General Healing Tips
[F] Conclusion
[X] Terminology
HL – Holy Light
FoL – Flash of Light
BoL – Beacon of Light
GCD – Global Cooldown
DSac – Divine Sacrifice
HoP – Hand of Protection
HoF – Hand of Freedom
HoT – Heal over Time
SP – Spell Power
SS – Sacred Shield
[A] Talent Builds
The 2 most popular (and best) builds are the 51/5/15 and 51/20/0 builds. I usually call them the 'DSac build' and 'Crit build' for simplicity.
51/5/15 Crit Build : http://www.wowhead.com/?talent#sxAzxG0sVu0tgzxZVf0x
51/20/0 Dsac Build: http://www.wowhead.com/?talent#sxAzxG0sVu0tgzxGzmbh
Crit vs DSac
In a nutshell, the Crit build gives you 5% extra crit while Dsac build gives you the amazing skill Divine Sacrifice (Dsac for short) with 6% extra healing (from Imp Devo Aura)
For comparison, I'd ignore the second tier talents in the Ret tree since HotC can come from retadins and Improved Judgements is just pointless. (you mean you can't press JoL once every 60s? ) To be fair I'll ignore Stocism, Toughness and Guardian's Favor as well since they're pretty situational talents. (not every fight has slow/stuns, though the armor buff is nice from Toughness).
In my opinion, Dsac build is by far superior to the Crit build. Why?
Firstly, why do you want to spec something that gives you a CHANCE to crit when you have a GUARANTEED 5% more healing spec available? Theorycrafters may jump in here with all their fancy calculations, but as with all theorycraft – it is just theory. Just because you have a 50% chance to crit doesn't mean you won't go 5 casts in a row without a single crit. On the other hand, 6% increased healing is CONSTANT. You ALWAYS have it.
(You may ask: “Wait wait but it only applies for those within range of your auras! How about those out of range of your aura?”. Obvious → Aura's range is 40 yards, which is the same as your healing range. You'll never be healing someone not affected by your aura.)
Next, Divine Sacrifice is such an invaluable skill that I don't see how you can forego it. Its uses are limitless-> saving the raid in times of sudden large raid damage and your primary raid healers aren't able to keep up for some reason, pre-empting it for any major raid damage (e.g. Vortexes for Twin Valkyrs in TOTC) etc.
Even with the tweak(nerf! :( ) in how it works, the raid damage reduction is still there, so it's still a pretty imba skill.
Benediction is pretty much insignificant given that we have practically only ONE instant cast spell (holy shock). I say 'practically' because Lay on Hands is instant as well, but obviously its long cooldown makes it pointless to include in the discussion.
Lastly, I HAVE tried out the Crit build, all this isn't just theorycraft. But what I notice is that once your crit reaches the 30-40% range, the change in output is insignificant. And you'll always almost hit this range with full raid buffs, with decent gear. For example, my current Crit is 37% unbuffed, but from Recount my heals crit 50~% of the time.
The 53/18/0 build.
And a final note – for those who have armoried me, you'll notice my own personal build is actually 53/18/0, I specced 'Enlightened Judgements'.
This is obviously not for the hit, but for the improved ranged of Judgements. Any decent paladin will know he has to keep Judgements of the Pure up at all times (15% cast-time reduction = win) and I don't like being restricted by the short range of Judgements (20 yards I think) to do this.
I would rather have the freedom to move around to cover heals and not bother about how far away I am from the boss/adds/whatever. Hence I forego the 4% healing which I don't mind since the main reason for this build is to have Divine Sacrifice anyway (of course with D-guardian specced)
[Y] Holy Light vs Flash of Light
The two main playstyles of a holy pally are HL spam vs FoL spam. Both have very different gearing considerations and mentalities. This guide, however, is written for the HL style of playing, which I believe is the optimal style of holy paladin healing.
WHY?
Before I start, let's look at the pros and cons of each style, in general:
FoL:
Pros – Quick, efficient heals, No mana issues.
Cons – Low heal output, to the point where it's insufficient.
HL:
Pros – High heal output,
Cons – Mana issues, Need to have a good understanding of how to prioritize healing, otherwise the slower heals will actually result in lower output overall due to overhealing.
Now, the key comparison would be between having quicker heals or bigger heals, since issues like mana is addressed by gearing up correctly and skill is just developed.
I have personally tried both builds, and I found that the FoL build lacks the output required of a holy paladin. You must always remember that your primary job is to keep the tanks alive. Tanks are often taking large amounts of damage quickly (Impale stacks from Gormuk, Saber Lash from Lord Marrowgar, etc) , and using FoL primarily just doesn't deliver enough healing to keep the tanks up.
A simple example would be to use Algalon → for 10man he swings for 13k each melee hit. The FoL pally would take 2-3 GCDs(Global Cooldown) AT LEAST to top this up, while the HL pally just needs 1.
That aside, it's shortsighted to limit a pally to just tank healing → with BoL he can easily keep the tank(s) up while healing up the raid. With only FoL as your raid healing tool, it's often you'll find yourself falling behind in heals. A holy priest accomplishes exactly what you do in about 5 GCDs with 5 FoL in a single Holy Nova, etc. Of course, you may argue that 5 FoL will hit the 5 targets more effectively than an AOE like Holy Nova – but by the time you hit your 2nd/3rd target a resto druid's HoTs would probably have completed the job.
In a nutshell, the only way for a holy paladin to keep up with the large output healers like holy priests and resto druids is to use HL.
[C] Gearing Considerations for HL Pallies
For completion's sake, I've included a small section about gearing up FoL Pallies at the bottom of this section as well.
READ THIS
For fresh level 80s, While gearing up your holy pally, haste is INSIGNIFICANT. Why? Because you simply won't have the mana pool to support a HL spamming build. So as a general guide, until you have 232/245 ilevel gear (which is pretty easily attainable now with Emblems) , your priority is just one stat: SPELLPOWER.
What I'm covering now involves actively raiding paladins, who have access to at least 232 level gears.
There are 4 main stats that a Holy Paladin needs (in order of priority): Haste, Mana, Spell Power, Crit.
(MP5 is insignificant, if you want math for this you can go google it, many theorycrafters have already proven that Intellect >> MP5. )
Estimated ideal stats for a T9 geared pally (predominantly at least lv245 items)
Haste – 700(cap), SP – 2600, Mana – 29000, Crit – 33%
(My own stats are 745 haste, 2842 SP, 32k Mana, 37% crit with a mix of lv245-264 gear)
Your priority is to cap haste at 700. (exact number may be around 690~ ) which is when Holy Light hits its capped cast time of 1.3s with all procs/buffs. (Judgements of the Pure 15% spell haste, Light's Grace 0.5s reduction, Wrath of Air 5% increased spell haste)
(However, do NOT gem haste. It's a waste of gem slot, yellow slots are only for Intellect. )
As long as your SP is around 2400, it's fine to go and cap haste first, before improving your SP.
Mana comes from gemming Intellect. Jewelcrafters and Blacksmiths will have no problems reaching 29k mana, in fact, most of them have above 33k mana.
Crit is the least important stat among these 4, but still more important than MP5. Hence, crit>mp5.
How to gem?
Almost all of your gem slots should be filled with +20 Intellect gems. Your Meta gem should be the +21Int/chance to restore mana on cast . (once again, math has been done, go google this if you don't believe me).
And just find one item that has the best socket bonus (probably +7 SP) and requires a blue slot and use a Glowing Dreadstone (12 SP/15 Stam) for it, which will cover your Meta gem requirements.
Why do you prioritize the stats this way?
If we do not cap our haste, it is pointless going for the HL playstyle, you're probably better off playing FoL playstyle.
HL pallies NEED to cap haste to fully utilize HL. HL is already a skill with a pretty long cast time (2.xx seconds before procs) so you need to get it down as low as possible to be able to get off those HL casts before say, a tank death.
SP and Mana need to be raised together. If you have below 27k mana, I'd advise you to increase your mana pool before improving SP (e.g. use Intellect trinkets instead of SP trinkets) since it's quite difficult to support a HL playstyle with <27k mana.
On the other hand, if your SP is below 2300, don't bother getting above 27k mana yet, since you WILL still be using FoL in the HL playing style.
Gearing past item level 245 (into TOGC25/ICC)
That said, once you start gearing into ICC and above, you'll find that your gear meets all of the above stats and your stats will approach mine or even pass it. Once that happens, just maintain your haste cap while pushing up your crit and mana pool. I find that 30~k mana is quite sufficient for any fight and the only fight which I've ever OOM-ed in was Heroic Twin Valkyrs. Of course, this requires good usage of Arcane Torrent/Divine Plea, I DO see many pallies go OOM.
Your SP will naturally go up with better gear, there's no need to prioritize it. I would say to pick crit over SP for gear, though most ICC gear is between mp5 and haste so you won't have to decide between that.
And one thing to note- it's not WRONG to go above haste cap either. This is because this haste cap is actually a soft cap which only accounts for HL, it's always helpful to have more haste for FoL and even the initial cast of HL without Light's Grace active.
Hence, pick all the haste gear in ICC instead of the mp5 ones. MP5 still remains an insignificant stat, though not outright BAD to have of course, like.. Agility.
I can't think of more to write here, since I think this priority is quite well known and non-debatable. I'll write more if I receive arguments against this priority.
How about the FoL playstyle?
For those who are adamant about sticking to FoL spamming, you'll want to be gemming SP. Your priority is SP SP SP. Stack as much SP as you can ftw. After SP, probably haste, crit, then lastly, mana pool. Oh yes, having the 4pc T9 bonus would be awesome too. You can now HoT better than a druid!
But what happens when you upgrade to ICC gear and break up the T9 set? Hmmm.
[D] How to Heal
This is probably the most difficult section to write, as it is a very difficult thing to teach. I'll do my best to explain things and provide tips, but ultimately, you need practice.
Tips for Holy Pallies
For beginners, I'll just run through the main healing skills of a pally. Skip this paragraph if you've already had experience with healing as a pally.
Flash of Light – Your fast heal. Used generally when there is some raid damage taken.
Holy Light - Your slower but big heal. Used when large spikes in damage are taken.
Holy Shock - Your main instant heal. Used in emergencies, probably just before a FoL or HL. (because of Infusion of Light talent) (e.g. when there's a sudden spike in damage)
Beacon of Light – Place it on the main tank or whichever tank you're assigned to heal. Make sure it's up at all times.
Sacred Shield – Keep it up on the tank, or if you get bored and have a lot of free GCDs you can just randomly SS/FoL people to pre-HoT them.
Lay on Hands – Use in emergencies when the tank or anyone else is almost dying and still taking damage. Priority to the tanks though. Take note – this puts Forbearance on you, as of 3.3.
Holy paladins are reactive healers, probably the most so of any healing class. We have no HoTs (SS/FoL takes 2 GCDs so it's retarded to rely on this) or shields (SS doesn't count, if you compare it with a priest's shield.. it's crap) for pre-emptive healing, we have no damage reduction talents (like shaman's Ancestral Healing, Disc Priest's Divine Aegis, etc).
Hence, all we are left are our bare, big heals. Therefore, holy paladins need to have probably the quickest reflexes among all the healers. Our strength lies in the fact that we can top up someone with half HP with just one heal, and at the same time keep tanks up easily.
So when do you use which skill?
First off, I need to make this clear: just because you're using a HL playstyle does not mean you don't use FoL.
Even after using HL spam for a long time, I still find that my output from FoL is still of a reasonable amount. This is because of the fact that you don't have to HL spam the whole fight (you'll run out of mana anyway).
The number one most important skill of a paladin is.... no, not Flash of Light. No, not Holy Light either. It's BEACON OF LIGHT.
Yes, this awesome skill is very important. More often than not you'll find this 2nd or even top of your healmeter. It's essential to keep this on your primary healing target (i.e. a tank) at all times. ALL TIMES. All times. Do I have to say it again? ALL TIMES. Ideally refresh it before the ¾ mark, since something may crop up during that short period and you're busy spamming heals and your BoL wears off. Gg tank.
FoL → use it when the raid takes small bits of damage. If you're using something like Grid, just match the number shown to your FoL amount. For example, if your FoL heals for 4k, you see any damage under 6k or so just throw FoLs.
If you're using WoW raid bars, FoL is for those with 70-100% HP.
Holy Shock → use it when there's a need to instantly top up someone, e.g. someone stands in fire abit too long. It should be used frequently though, due to the chance of Infusion of Light proc-ing
HL → use when there's incoming big damage, or when people drop below 60% HP, or when people drop below 70% but are continually taking more damage. Cast at least once every 15s though, to keep Light's Grace up. Do not be afraid to use HL. (e.g. you think 'oh, I can just use FoL to top the person up it should be enough).
The general rule of thumb is if you're not sure whether to use FoL or HL, use Holy Light.
Please note that these are just rough guides. You'll need to develop a feel yourself for which skills to use when. Healing is always situational and reactive, so don't strictly follow any 'rotations', for holy pallies at least. (I don't know much about priest/druid healing)
Arcane Torrent/Divine Plea – First off, all Horde holy pallies SHOULD be Blood Elf, I can't think of any other race with a more beneficial racial ability. (I don't know about Alliance)
Arcane Torrent should be used as often as possible. It's by far your best mana recovery talent, and you NEED to use it often to regain mana from HL spams.
Divine Plea is also very helpful in regaining mana – but do not use it when there's incoming big damage. (e.g. before a Light Vortex for Twin Valkyrs) Otherwise, don't be afraid to use it. It may help to macro any trinkets that give a boost in SP to it since this will be the best time to use them anyway.
Another alternative is macro-ing Avenging Wrath to Divine Plea, but do take note that you cannot bubble after AW is cast.. so it may be a little risky.
How about macros?
There are 2 talents/skills that I recommend to be macroed: Divine Favor, Divine Illumination.
The reason why they should be macroed is because if you don't, more often than not you'll forget about them all together! Healing is already a very busy job, you don't want to have to worry about 2 more skills to press and think about when to press it.
Divine Favor is obviously macroed to Holy Shock, which guarantees an instant FoL or shorter HL after HS every 2mins. Divine Illumination is slightly more controversial, some may say that it's better to keep this free so you can activate it for times of serious HL spamming. However, for the above-mentioned reason, I have this macroed to HL.
And as mentioned above, you can macro AW to Divine Plea, which was what I used to do. But after screwing up a Twin Valkyr fight(yes we were using bubble-sac for vortex) due to pressing that AW/DP macro too shortly before the vortex, I separated them.
For the exact macro.. you can trust my memory and use these or go google it:
Divine Favor/Holy shock macro:
#showtooltip Holy Shock
/cast Divine Favor
/cast holy shock
HL/IoL macro:
#showtooltip Holy Light
/cast Divine Illumination
/cast Holy Light
The 2 talents are not on GCD so you don't have to worry about having to press the macro button twice. One press activates both =)
Who do I heal?
More often that not (in fact, all the time) , holy pallies are assigned a tank(s) to heal. This job is fulfilled by keeping BoL 100% on the tank. HOWEVER, do not assume BoL will ALWAYS heal your tank (e.g. you see the tank take a big drop in HP, and you just confidently HL some other random person) , i've made this mistake before hence I'm warning you all.
This is due to one or more of the following things happening: BoL has worn off, the person you're targeting is out of range of BoL(unlikely, but possible), some game mechanism lag with BoL. The most common error would be the first one. I've never had #2 happening, #3 I don't know, it may be Recount lag too, but I've had tank deaths when I clearly got off a HL cast with BoL still up.
So, just something to take note. The main point is to constantly check on the duration of BoL, so that #1 never happens.
[E] General Healing Tips
Over-concentrating on HP bars
A very very common new healer weakness is this. New healers tend to pay too much attention to the HP bars … to the point they have no clue what is going on around you. I would say this is even more so for holy pallies, since we have no pre-emptive heals(HoTs) or shields or anything of the such, thus we need to be efficient. I mean, druids just run around rolling Rejuvenation on the raid :@
It will be difficult to concentrate on your surroundings especially if it's a healing intensive phase, but it's a good skill to try to develop to would make you a better healer, as well as a better player in general.
Positioning
Related to the previous point, a healer's position is very important. More often than not, you'll need to be in a central location, so that you're within range of everybody in the raid. As a raid leader, I always tell the DPSers to give priority to healers for fights that require spreading out, e.g. Acidmaw+Dreadscale.
Taking glances at your minimap is good too, to help you locate people who are out of range.
Mana management
It is said that all fights have a soft enrage → when the healers run out of mana. Thus, it is vital that you watch out for your mana pool at all times. As a BE holy pally (of course, what other race?) , you should always use Arcane Torrent when it is up. Do take note of the rare fights where you cannot just randomly cast this (e.g. Heroic Anub'arak, when adds are up). Divine Plea should be used often too if you're low on mana.
As a guide, I always try to stay above 40% mana, the moment it goes below I'll always trigger Divine Plea and start using FoL more instead of HL. This is due to the fact that there may be a damage spike and you find yourself spamming HL, and if that happens when you're below 40% you may run out of mana quickly.
Try to take notes of 'lulls' during the fight, when there is less incoming damage.
I'll just use the first 4 bosses of ICC for example:
Lord Marrowgar-> when he's not using Bone Storm
Lady → pretty random spikes in damage due to the caster's bolts.. not very healing intensive, you shouldn't run out of mana.
Gunship is a joke.
Saurfang → Conserve mana till Marks start coming out. Should be no mana issues
There are lulls in most fights, I can only think of few fights that you may run out of mana and have absolutely no lulls.. Algalon comes to mind. Anything else? Heroic Beasts is rather healing intensive for the holy pally after 3 stacks of impale, but then the lull comes when worms burrow.
These lulls would be good to use Divine Plea.
~~
As I said, it is difficult to actually TEACH healing, as there are so many aspects to it and many things and little tricks are learnt through experience. That wasn't really the aim of this guide anyway, so sorry if my tips didn't help much.
I could write a healing-by-encounter guide, but that'll depend on requests though.
[F] Conclusion
I would love to receive feedback to all this, and I'll improve it as I receive feedback. I'll even provide more arguments to convince you if you're not swayed enough by my guide. You can drop me a mail at diabteo@hotmail.com , or simply leave a comment. Of course, you can always PM me in-game on Crazerk @ Barthilas, I'll be glad to respond to any queries. I'll just ignore any random flames like 'OMG YOUR GUIDE SUCKS YOU NOOB' though.



I think your guide was very good. It would have helped me tremendously when I first started playing a Holy Pally a year ago (I came back from vanilla, having totally missed BC, and my old main was a shadow priest... I was gemming for spirit ='( )
Your point about knowing the lulls in combat is extremely important and extremely overlooked in most guides. I really think this is one of the biggest things that separates the good from the bad.
I did not realize the cooldowns didn't have GCDs and had been activating them one by one when I needed them. Going to macro them first thing after I log on, thanks for that.
You didn't talk about which glyphs to use and when. Glyph of HL is obvious, I also prefer Beacon and SoW, LoW, BoW, and Sense undead just because there's nothing better to use as a minor glyph. 1% extra healer dps FTW!
Also important to note, if you have SoW up (which you should, and should be glyphed for it for reduced mana cost), every time a judgment hits you have a chance for SoW to proc and restore a lot of mana (about 1500 for me raid buffed). Therefore, if you can spare the GCD and think mana might be an issue at any point, you should be judging every time you can to restore mana.
If there is a lull in healing and it's safe to run in and melee something, that's a great way to restore mana as well, you can get you mana nearly up to full with 10-15 seconds of melee attacks while SoW is up. In battles where you have to (or safely can) stack within melee range of something (Twins, Festergut, Rotface, etc) mana should be an absolute non-issue for this reason.
Imp Devo & the tree of life don't stack.
I don't understand why you shouldn't take enligthened jugement by default, as one of our biggest strength is the JotP. If you miss your jugement on the boss you miss 15% haste. If you need to be on melee to refresh your buff that's pretty anoying.
I don't understand either why taking Imp conc. 3/3 and not any point on Imp LoH. Imho, imp conc. is for pvp since most caster have pushback reduction. However, Imp LoH 2/2 gives you a 11min CD instead of 20 (with glyph) but that's also 20% physical damage reduction for 15sec, that's awesome.
Speaking about Benediction, remember SS is an instant, BoL is an instant, jugements are instant, consc is an instant, holy wrath is an instant, ... of course some aren't always usefull, but holy shock (18% of base mana) and BoL (35% of base mana) aren't free spell. So benediction is not insignificant.
I agree with Nubiz speaking about the Dsac build, the main utility is the Divine guardian effect on SS and its buff. You can use a simple macro every 2min to proc the divine guardian buff (20% damage reduction on the entire raid) without the risk of dying:
/cast divine sacrificce
/cancel aura divine sacrifice
On the damage reduction abilities, aura mastery is also something to talk about either to boost resistance (Mimiron, Beast, Jaraxxus, ...) or to get rid of silence (Freya, champions, Jaraxxus mistress kiss, ..)
Haste cap is 676 not 700, it's the cap where you have your GCD down to 1sec (and your FoL too), so it has nothing to do with light's grace which concerns the HL.
As you mentionned, you need to have JotP up, some nice totem but you miss the need of either a balance drood or ret pally for the last 3% of haste.
I have always been under the impression that Imp Devo & the tree of life effect do not stack.
Any good raiding pally should be fluent in having both specs. No mention of the the Divine Guardian effect on SS for fast hitting NPC's or the obvious advantage of Pursuit of Justice (Pallys biggest downfall being any movement).
Maybe add some discussion of the glyphs available as well.