Hard Mode Articles

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Video: PE - Pro Strats Auriya Crazy Cat lady

Welcome to PE - Pro Strats, brought to you by Mezamete! We'll show you some of our more unique strategies for defeating the encounters in 25 man Ulduar!

Once again, I did not make this video, it was created by Mezamete of Phantom Elite.

Boss:Auriaya
Zone:Ulduar
Class:Rogue
Role:Physical DPS
Mode:Normal
Group size:25-man
Brakthir
<Phantom Elite>
8 guides
Created: 18 Nov 2009
Updated: 16 weeks ago

Video: PE - Pro Strats Razorscale

Welcome to PE - Pro Strats, brought to you by Mezamete! We'll show you some of our more unique strategies for defeating the encounters in 25 man Ulduar!

Once again, I did not make this video, it was created by Mezamete of Phantom Elite.

Boss:Razorscale
Zone:Ulduar
Class:Rogue
Role:Physical DPS
Mode:Normal
Group size:25-man
Brakthir
<Phantom Elite>
8 guides
Created: 18 Nov 2009
Updated: 16 weeks ago

Video: PE - Pro Strats 4 Tower Flame Leviathan

Welcome to PE - Pro Strats, brought to you by Mezamete! We'll show you some of our more unique strategies for defeating the encounters in 25 man Ulduar!

Once again, I did not make this video, it was created by Mezamete of Phantom Elite.

Boss:Flame Leviathan
Zone:Ulduar
Class:Rogue
Role:Physical DPS
Mode:Heroic
Group size:25-man
Brakthir
<Phantom Elite>
8 guides
Created: 18 Nov 2009
Updated: 16 weeks ago
Making hard modes hard
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I've been thinking a lot about this ever since ToC launch where it was in your best interests to try to guess ahead of time how they might make a fight 'hard mode' (unless you can run a 'test' 25-man first to get information about the encounters.)

My husband is a game designer and told me the first thing you learn about game design is that it's all about limits. If you can do whatever you want, that's just play. But if what you do is limited and you have to work to overcome or circumvent those limitations--that's a challenge.

If you create a "game" where you ask two people to just take turns naming foods, it stops being fun or interesting quickly. But as soon as you add the limit of "your food must start with the last letter of the other person's food" you've created a challenge of limitation. And that one is a good limit because it also creates player interaction: if you can come up with a food with a nasty final letter, you make the other player's job harder.

Looking from that perspective I came up with a some examples that force you to play differently on hardmodes by applying limits. Examples are after the cut:

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Having problems with Alone in the Darkness?
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We have a thread going on the StratFu Forums right now about how to do Yogg+0. I just wrote a lengthy essay on the thread responding point by point to some detailed questions.

If others out there are struggling with the fight, you may find the conversation useful. Feel free to post additional questions, Feist, a rogue in <Midwinter>, and I are both responding.

Read: Alone in the Darkness Questions

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Freya Strategy (Hard Mode)
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Did you ever *lose* a boss strategy? I did.

But I found it! And uploaded it tonight. And now StratFu has the long-lost Freya hardmode strategy.

StratFu: Hard Mode Freya Strategy

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Why XT was Nerfed
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There's a very interesting article on WoW Progress graphing disbanded guilds versus their world rank. The big "at risk" rank was 3300-3500.

Time-wise, the disbands occured all before the big XT nerf which made a hardmode doable for many guilds. XT has little coordination, and is more of a test of 'wow basics' than the more complicated hard modes.

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Mimiron nerf: Numbers
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Thanks to Nidaba for compiling this data.

Overall, the total P2 damage last week was 6.1 million. This week it was 3.9 million.

Doomfire tick has been reduced by 50% from pre-nerf. Previously was Flames - Spell - World of Warcraft. Now seems to be hitting for ~ 5k pre-absorb/resist/mitigation.

Rapid Burst is the same as before.

Heat Wave has been nerfed by ~ 35% (from ticks in the 2400 range to ticks in the 1500 range).

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Mimiron nerfs tonight
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I haven't seen a post yet, but confirmed this when we did hard mode tonight:

All fire damage (on hardmode at least) is approximately halved. And the health of all mobs seems lower by about 5%.

The fire damage nerf is significant because heatwave was arguably too much damage for the encounter. This change removes the 'priest stacking' requirement from Mimiron hard mode, making it far more accessible to new guilds. Any pair of healers now can heal a group in P2, regardless of their class (and priests can solo heal one.)

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