Overview
Freya is one of the four Keeper bosses in Ulduar. She is within the Conservatory of Life, accessed by going through the northern exit from the central platforms surrounding the Prison of Yogg-Saron.
Freya is an add-based fight that imposes DPS and movement checks on the raid. If the raid can keep its players alive and make timely DPS checks, victory is not too difficult to come by. Hard Mode causes the damage of all aspects of the fight to significantly increase.
The difficulty mode of Freya is set before the fight begins, and is determined by how many of her Elders within the Conservatory of Life are killed before the fight begins. The Elders are called Elder Stonebark, Elder Brightleaf, and Elder Ironbranch. All three fights with these "mini-bosses" are very easy, but you can find out about them here. Killing the Elders means that they will not contribute their buffs to Freya. Achievements can be obtained by leaving at least one Elder up, and Hard Mode involves leaving all the Elders up before pulling Freya. Details about Hard Mode can be found here.
Freya is approximately an 8-9 minute long fight. As with all the Keepers, defeating her is necessary to move on to the final bosses of Ulduar.
Add Phases
The Freya fight pits the raid against not only Freya herself but also her allies. 10-15 seconds into the fight, and every 60 seconds thereafter, Freya summons one of three groups of adds: a single Ancient Conservator, a group of three elementals (Snaplasher, Stormlasher, and Ancient Water Spirit), or ten Detonating Lashers. She summons six of these groups in total. The summoning order is semi-random. Freya will pick one group randomly at first, then pick one of the remaining two groups, and finally the last group. She will then repeat this process, though the fourth group cannot be a repeat of the third group. This is pretty confusing, so here are examples of possible and impossible summoning orders:
Possible: Conservator, Lashers, Elementals, Conservator, Lashers, Elementals
Possible: Conservator, Lashers, Elementals, Lashers, Elementals, Conservator
Impossible: Conservator, Lashers, Lashers, Conservator, Lashers, Elementals
Impossible: Conservator, Lashers, Elementals, Elementals, Conservator, Lashers
Freya Strategy (Hard Mode)
Did you ever *lose* a boss strategy? I did.
But I found it! And uploaded it tonight. And now StratFu has the long-lost Freya hardmode strategy.
StratFu: Hard Mode Freya Strategy
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Ulduar achievements - The Watchers
Chaud of WotLKWiki has been data mining today's new PTR push, and contained within it are the new Ulduar raid achievements. Here are some of them, reposted for your convenience:
Hodir
(check out our Hodir strat!)
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Ulduar boss sneak peek: Freya
Updates posted here and Ulduar.com as we get them! We'll be streaming from the PTR whenever Ulduar is opened. Subscribe to our StratFu twitter stream for announcements.
Fusion has some insane people. One of these is Vykromond, who went through and pulled out a bunch of interesting datamined abilities and collected them by his guess at which boss.
So I turned around and wrote up this post that tries to summarize the information in some form other than a list of thottbot links. Below is Freya, other bosses are:
Flame Leviathan
Thorim, Hodir, and Ignis
The Iron Council and Mimir
Yogg-Saron
Random fun abilities!
Keep in mind: This is datamined data. Not all of this may be used. Some of it may be misattributed. Assume everything is wrong until you're told otherwise!
Freya
We can assume this is a fight with adds, possibly Lasher adds that can be buffed so they deal twice as much damage and only take 10% of the damage dealt to them. They may deal 16650 to 19350 Nature damage and an additional 5088 to 5912 Nature damage every 1 sec for 6 sec (or that may be a trash ability.)
She gets a buff that increases healing done to her by 4% per stack, and you can do something to reduce this by 10 stacks. Something has a strong healing spell. And, like KJ, there may be some dispelling of this renew.
Similar to Sarth, there are adds that you can kill that increase or decrease the difficulty of the fight:
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