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Frost Mage vs Death Knight

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Frost Mage vs Death Knight

Class: Mage
Tree: Frost
Build: 20/0/51
Category: PvP
Æøn
<Priory>
2 guides
Created: 10 Dec 2009
Updated: 14 weeks ago

Audience

The mage has long been touted as the 'Glass Canon' in PVP/PVE events. The term implies that mages can dish out a significant amount of DPS, but are extremely fragile in their cloth armor. Mage are the most offensive spell damage class in the game, but can be easily killed if played incorrectly.

Guide

Introduction


Since the introduction of the Death Knight in WOTLK, this class has provided many challenges in the arena. While they are similar to a Warrior, they occupy Unholy spells. Instead of a Rage bar they have Runic Power, which needs to be generated by opponent attacks. Luckily for the Frost Mage, the Death Knight can be easily kited provided you follow this strat. The key to defeating the DK is to constantly counter all their ability to reach you!

Strategy


Ice Armor is mandatory if you have Frostbite built into your talent tree. If you lack this talent, then use Mage Armor as it will reduce Chains of Ice by 50% in most instances. Frost Ward should be refreshed upon CD to ward off the DK frost damage.


If the DK begins to cast Death Grip or Chains of Ice, Counterspell will prevent him/her from doing so with a 4 second silence. It will also prevent the DK from using Strangulate, an interrupt ability. This can't be stressed enough. The goal of this fight is to avoid the DK's ability to reach you, therefore you can Kite and outlast the DK.

Upon interruption of the DK, this will allow you to quickly cast Frostbolt and keep you out of range. If the DK should come within melee range, he can still interrupt your spell cast with Mind Freeze. Or, the Ghoul Pet will interrupt your casts with Gnaw - in which case, you should always dispel with Blink.


Most likely, the DK will open with Chains of Ice. Use Frost Nova then run away (save your blink for Death Grip) and remember that it's on a 25 sec cd, so Blink will be available for each Grip. Frost DK also has Hungering Cold which can root the mage.

If you choose to Blink, be sure to slow the DK in some fashion. Either use Cone of Cold or Frost Nova. The will give you the greatest ability to escape and continue to kite.


PVP Trinkets should be saved for Chains of Ice should the DK get within range.


Anytime the DK uses the Anti-Magic Shell, the mage should Ice Block. You simply can't DPS when the DK and implemented this ability into the fight.

The Shatter Combo

The Shatter Combo is the Frost Mages Weapon of Mass Destruction. Your lack of understanding of this combo will most certainly make your mage more glass than canon. To explain, Ice Lance will do 3x the amount of damage when cast upon a frozen target. Because of this, you can cast Frost Bolt on a frozen target BEFORE Ice Lance and it will still deal the 3x damage. Here are the steps in a Shatter Combo:
  1. Cast Frost Nova on a target - set pet to attack/freeze
  2. Cast Frost Bolt then immediately cast Ice Lance

Here is some video instruction: http://www.youtube.com/watch?v=VJ9fy9DYRWI

Shatter Macro
/use 14
/cast Icy Veins
/cast [nopet] Summon Water Elemental
/cast [pet] Freeze
/petattack [target]

Frost Mage Macros

Frost Bolt Macro:
#showtooltip Frostbolt
/run SetCVar("Sound_EnableSFX","0")
/use 14
/run SetCVar("Sound_EnableSFX","1")
/script UIErrorsFrame:Clear()
/cast Icy Veins
/cast Frostbolt
/stopmacro [target=pettarget, exists]
/petattack

Frost Nova Macro
#showtooltip Frost Nova
/stopcasting
/castsequence reset=21|Alt Frost Nova, Cold Snap

Ice Block / Counterspell
#showtooltip Ice Block
/stopcasting
/cancelaura Ice Block
/cast [modifier:shift]Counterspell
/cast Ice Block

Frost Nova + Deep Freeze
/stopcasting
/castsequence reset=21 Frost Nova, Deep Freeze

Fire Ball + Fire Blast - Fingers Proc
#showtooltip
/castsequence reset=6 Fireball, Fire Blast

Focus Polymorph
#showtooltip
/clearfocus [target=focus,dead]
/focus [target=focus,noexists]
/script SetRaidTarget("focus", 1)
/cast [target=focus]Polymorph
/stopmacro [nogroup]

Blink
#showtooltip Blink
/stopcasting
/cast Blink

Stupiful   <Critical Miss> Detheroc (US) 12 Dec 2009 00:49 3.3.0
 

Feels a little incomplete. What do you do when the DK pops gargoyle? When's the best time to DF? What happens when you've burnt blink on gnaw and the DK grips you? What kind of positioning should you use for the elemental? Also, are we talking duels here, or arena?

Æøn   <Priory> Burning Legion (US) 11 Dec 2009 09:08 3.3.0
Article author
5

I hope to keep these up to date as we progress through various patches.

Video: Icecrown Citadel Preview: Bosses and Legendaries

Icecrown Citadel and patch 3.3 are almost here, so enjoy this quick preview of what's to come!

Boss:Lord Marrowgar
Zone:Icecrown Citadel
Class:Death Knight
Role:Physical DPS
Mode:Heroic
Group size:25-man
yogscast
<YOGS>
8 guides
Created: 29 Nov 2009
Updated: 15 weeks ago

DK Crowd Control for Heroic Faction Champions

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DK Crowd Control for Heroic Faction Champions

Class: Death Knight
Build: 0/34/37
Category: Raiding
Maelan
<Bladestorm>
1 guide
Created: 23 Nov 2009
Updated: 15 weeks ago

Guide

Preface:

This guide is intended for Death Knights that are working on Heroic Faction Champions. Death Knights are often used in this encounter to lock down a single melee DPS target. While a standard DK spec can greatly reduce the DPS done by their lockdown target, a DK in this spec can nearly achieve complete lockdown. This is very helpful if you are facing an unfavorable composition, have a lot of clothies or people who lack PvP experience in your raid group, or are working on Tribute runs and simply want to minimize your risk.

Note that this spec completely sacrifices your damage output. Your job in this role is not to DPS but to keep others alive.

Fight Mechanics:

Faction Champions AI Behavior: A Definitive Analysis

Before continuing with the guide, read this excellent post on Maintankadin by Brekkie of Forlorn Legacy. The part that pertains to this guide is the section on the Melee DPS Champions. Remember, your job is to keep your raid members alive. Most often, you will do this by snaring, Death Gripping, and CCing your target. However, you can also use these threat mechanics to make your target attack you instead. This type of control is just as valid as snaring, and is much easier for you to handle.

Because of this, I run in Unholy Presence instead of Frost Presence. Unholy Presence gives me less armor, which increases my relative threat to the melee Faction Champions while not affecting the targeting of the ranged Faction Champions. UP also gives a nice bump to run speed and gives me a 9 second rune cooldown with Improved Unholy Presence.

Gearing:

You have three priorities when gearing for Faction Champions. The most important are reaching spell hit cap and getting a reasonable amount of buffed health. Avoidance stats (defense, dodge, and parry) are a lower priority, but still useful.

Remember that you are working on a mob without any raid debuffs, so you’re aiming for 14% spell hit (with Virulence). The fight certainly can be done with less, but your job is to apply effective, regular snares, and capping hit makes this far easier.

The second thing you are aiming for is a reasonable amount of buffed HP. I always aim for just over 40k buffed HP. I have found that this health range is a good sweet spot for getting my target to attack me but also giving me enough HP to survive focus fire from ranged DPS.

Barring these other concerns, your last priority for gear is avoidance. Higher avoidance does not lower your threat against the melee Faction Champions but it does significantly increase your survivability.

The Spec:

http://www.wowhead.com/?talent#jZGghz0rG0fuZcrMGxbbMfuzb:Nb0

This is the spec that I currently use. Many of the talent points are simply filler points, but the following are the important talents:

Improved Icy Touch – You’ll be keeping Frost Fever on your target, and this will increase the attack speed reduction.

Icy Reach – An extra 10 yards on Chains of Ice will help you get back on your target faster after getting CCed.

Lichborne – A free fear break every two minutes.

Endless Winter – This applies Frost Fever to your target every time you cast Chains of Ice on it. This will apply the attack speed debuff from Frost Fever as well as activate...

Chilblains – This will keep a 50% snare on your target as long as Frost Fever is active. This ability lets you keep a moderate snare on your target even if you are CCed.

Hungering Cold – HC has several uses in this fight.

Unholy:

Virulence – You’ll be working on a target with no debuffs, so the extra spell hit is very helpful here.

Unholy Command – A reduced cooldown on Death Grip gives you much more control over your target.

Ravenous Dead – Not a vital talent, but your Ghoul can be targeted by enemy champions. The extra Stamina is helpful.

Epidemic – An extra six seconds on Frost Fever allows you to keep the Chilblains snare active longer.

Night of the Dead/Master of Ghouls – Perma-ghoul is used for this fight for his stun ability, Gnaw.

Desecration – With this ability, you can use an Unholy Rune to drop Desecration. This snare is relatively useless for controlling your target (since the Desecration snare does not stack with Chilblains), but it will snare any other mobs that pass by it. This gives you something useful to do with your Unholy Runes, which mostly go to waste in this fight.

Reaping – Very useful, I will get into further detail a bit on.

Improved Unholy Presence – Since I run in Unholy Presence, the faster rune cooldown is beneficial.

Glyphs:

The most useful glyphs for this fight are Hungering Cold, Ghoul, and Anti-Magic Shell. (Icebound Fortitude is a reasonable glyph if you’re not going to be wearing any defense gear for this encounter). However, none of these glyphs are that important and can be skipped if you don’t have them readily available. If you are assigned to start the fight with Hungering Cold, you can use Death and Decay and Horn of Winter to build your Runic Power pre-pull, but this might slow your pull down while you build RP.

The Pull:

Make sure your pet is not set to auto-cast any abilities, and put your pet on Passive. You want to control who he attacks and you want to make sure he has energy available when you need to use it.

Keep in mind that on Heroic mode, the Faction Champions do have 5-minute PvP trinkets. The AI for trinkets is not very sophisticated, and they will usually use their trinkets as soon as they are available. Our pull involves sending in one DK (with a Hand of Protection) to use Hungering Cold on all the Champions. This will cause them to burn their PvP trinkets early and will deprive them of their trinkets for the crucial first few minutes of the fight.

We also use a second Hand of Protection on a Warlock or Shadow Priest who will follow the DK in and AoE fear. This AoE fear is used to break up the cluster of mobs that you will have after the pull. Once that fear is up, Death Grip your mob away from the raid and start your CC cycle.

The Fight:

Your main snare in this fight is Chains of Ice. Note that you do not want to spam Chains of Ice. Since the percent snare from Chains lessens every second, you want to space out your casts. I will generally recast it 3-4 seconds after my previous cast. If I have Death Runes available, I will recast Chains slightly more frequently.

Don’t forget to stay alive. If Anti-Magic Shell is up and one of the casters is on you, use it. It’s a short cooldown, and should be used as often as possible. Use Lichborne to break any fears. If Anti-Magic Zone is off cooldown, find a clump of healers or casters and use it over them. Even if they’re not being targeted by casters, odds are good that some of them have magic DoT effects on them. Remember that health deficit is one of the factors used by the Faction Champions when selecting targets, so anything you can do to keep your most vulnerable raid members topped off is helpful.

Finally, save your Icebound Fortitude for when you are being targeted by and in range of more than one melee Faction Champion. If this happens, switch to Frost Presence as well. A part of what the melee Faction Champions take into consideration when choosing DPS targets is your armor value, so switching into Frost Presence will likely cause one of them to de-target you.

You’ll have tons of free GCDs in this fight, so here are some ways to use them:

Blood Strike – I recently added Reaping into this spec, which allows me to use Blood Strike or Pestilence on my target to flip my Blood Runes into Death Runes. Anytime you have a Blood Rune and a free GCD, use BS or Pestilence on your target. (Note that if your raid is using any CC that breaks on damage, such as sheep, you should use Blood Strike instead of Pestilence). This will allow you use Chains of Ice more often. I noticed a huge improvement in my CC when I added Reaping to my spec.

Blood Tap – Blood Tap also allows you to flip a Blood Rune to a Death Rune. I will always use this on the pull so that I can use Chains of Ice three times on my first set of runes. After this first round, Reaping will usually provide enough Death Runes for CC, but this is good for an emergency snare.

Plague Strike – Plague Strike your target to drop a Desecration underneath him. This will not provide any extra slowing on your target, as the Desecration snare is exclusive with the snare from Chilblains, but this will snare any passing targets.

Death Grip – Death Grip is mostly used when it’s off cooldown. Use DG to pull your target away from the raid if it gets too close. I try to pull my target up against the wall, as it gives my raid more room to work with.

Hungering Cold – This is a very powerful ability for this fight. Hungering Cold allows you to lock your target down for ten seconds every minute. Use it as often as you can, but be careful. Hungering Cold applies Frost Fever, so do not use it near any targets that are being controlled with breakable CC (such as Polymorph). I’ll usually Death Grip my target before using Hungering Cold so I don’t DoT up a CC target.

If you have another DK doing a CC job, you can coordinate with him to pull both of your targets near each other and alternate using Hungering Cold. If you do it right, you can catch both mobs in Hungering Cold.

Remember to pull your pet off your target before using HC. Your pet will continue to melee when you apply HC and will break the effect.

Gnaw – I’ll use Gnaw on one of two occasions. If we're not fighting against the Holy Paladin, I’ll use Gnaw at the end of Hungering Cold to extend the stun. If the Holy Paladin is there, I’ll save Gnaw for when my target gets Hand of Freedom. The three second stun is usually enough to get someone to dispel my target and get back into my lockdown rotation. Since I don’t use my pet just to attack my target, I’ll use Leap to close before using Gnaw.

Dark Command – The Dark Command taunt works on pets in the Heroic version of this encounter. Before we start the encounter, each of the pets will be assigned to one DK. I set my focus to my pet target and hit the following macro every now and then.

#showtooltip Dark Command
/cast [target=focus] Dark Command

Often you will be out of range of the pet, but you can use this to save a little bit of damage on your raid (and in the case of the Warlock pet, occasional spell locks).

Raise Ally - Don't forget this little gem. People will die in this fight. Raise Ally provides a nice bit of DPS and the ghoul can make an excellent totem stomper.

Communicating:

Check with your raid leader about how much you need to communicate. In the case of my guild, we call out any time a melee Faction Champion switches targets. Your raid leader may ask you to only call out when someone is in danger. In any case, be vocal. If someone isn’t moving, call them out. Your job is to keep other people alive, and part of that job is making sure your raiders know what’s going on around them.

Conclusion:

Death Knights are exceptional at handling melee DPS on this encounter. While this kind of control is not required, it can be beneficial for guilds that are struggling with the encounter or that are going for the Tribute to Insanity/Immortality.

If you have any comments or questions, please use the comment section on this page or PM me directly and I'll be happy to get back to you.

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Unholy DK - A guide to ToTGC

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Unholy DK - A guide to ToTGC

Class: Death Knight
Tree: Unholy (2H)
Build: Example Tree
Category: Raiding
Potlol
<CUTIES ONLY>
1 guide
Created: 08 Nov 2009
Updated: 13 weeks ago

Audience

Unholy DK’s trying to maximize their DPS(3.2.2) while progressing or farming Trial of the Grand Crusader. The guide will contain key elements to every fight in the instance, except for Faction champions. For basic gemming, rotation and gearing you are better off reading the WoW stickies or heading over to Elitist Jerks. This guide starts off with basic discussion on improving your rotation and priorities, down below you will find the "Tricks of the Trade" for getting high parses on boss fights, I will update the guide accordingly with new findings.

Guide

Article is now OUT OF DATE!

Scourge Strike changed.

It was fun while it lasted.

Introduction

This is Potlol from CUTIES ONLY (Recruiting 1 DK!), my armory can be found here -> Potlol

For the validity of this guide I currently hold top spots for ToTGC(at the time of writing), which can be found here http://www.wowmeteronline.com/rank/clazz/dps/dkt/8/0/3

#1 Northrends Beasts @ 9017 dps
#1 Lord Jaraxus @ 12318 dps
#1 Twin Valkyrs @ 16527 dps
#18 Anub’arak @ 11953 dps (Knocked off)

For reference to this guide I will be using numbers from our latest ToTGC clear which can be found below.

WMO
WOL

The Class

DK’s are a strong class that completely ignore the hybrid rule and are capable of competing and even topping pure classes, this of course is based on strategy used and raid comp. ICC will see DK’s single target capabilities increase with Scourge strike making a comeback and will allow us to be one of the strongest single target DPS classes. DK AoE is also considered among being the best, although the 4pc t9 is to blame, which was a rather surprising set bonus after they nerfed unholy blight to no longer be an AoE effect.

Strengths

“Fire and forget” AoE capability.
Crypt Fever debuff, and the ability to apply it to multiple targets.
Comparable single target to pure classes.

Weaknesses

The main weakness with the DK class is movement, other melee classes have Intercept, Kitty leap (and +30% run speed), Sprint.

DK’s have unholy presence(imp UH if you spec it), although useful on certain fights in 3.2.2 due to runes being of less importance, in 3.3 with Scourge Strike being our highest source of damage it can be problematic, I personally rolled engineering for rocket boots to overcome this problem. As every second counts.

Rotation and Priority

The current set rotation for unholy is

-> -> -> x2 ->x2

Although simple, a rotation like above will force you to cap RP when taking into consideration revitalize procs and AMS soaking. This is where a priority system trumps a rotation. Although slightly more complex and requires you to think on your feet rather then have a rotation set, it will provide higher DPS.

After you have initiated the fight with the rotation above always make sure the following buffs are active and adjust your priority to keep them up.

Desolation – Applied via Blood Strike

Sigil of Virulence – Applied via Scourge Strike

These 2 buffs should be your highest priority. This is also why I prefer running without Bone Shield in 3.2.2 to allow for a “backup” Blood Strike.

If both those buffs are active your priority becomes from Left (High) to Right (Low)

- - - -

To explain the priority order a good example is getting revitalize procs during your average 10 second rotation, if RP is close to being capped from a revitalize proc or ability you need to launch the death coil to get rid of it, capped RP = potential dps lost. This will extend your rotation somewhat from the standard 10 seconds, see the next subject for more details on how to handle disease clipping when being loaded with RP.

Disease clipping and application

With the rotation being around 10 seconds you will always clip diseases. When reapplying diseases be smart about it, generally you will complete your rotation with your disease timer being as follow

Note: The mod I use displays 5.99s as 5s, as soon as the timer hits 5s that means the 6s mark disease has already ticked.

When using a Priority system you will be using more globals per disease refresh. Its important if you use 2 extra globals per “10s rotation” that you wait for your disease ticks, as they do a substantial amount of damage and allows for a wandering plague proc, a example posted below if you get 2 extra globals, wait for your timer to show the 3s tick then reapply diseases.

Take into consideration that refreshing Frost fever at the ticking mark will automatically refresh Blood plague since they’re GCD’s apart.

To extend on this subject here's a breakdown, imagine applying a disease this disease goes as follows:

0s Applied
3s 1st tick
6s 2nd tick
9s 3rd tick
12s 4th tick
15s 5th tick

  • If you follow the basic rotation of ps / it ss bsx2 dcx2 you will refresh your diseases right after the 3rd tick at the 9s mark.

  • If you follow the priority system you will use extra global cooldowns, due to launching more death coils and extending your rotation. This means you want to wait for a disease to tick at the 4th tick (enough GCD's for 5th tick is rare) before reapplying them, if you gained more rp for death coils, so basically you're not clipping disease ticks, but you will always clip diseases.


Smart use of basic abilities

More detail will be provided in the boss fights section but for now, instead of seeing these abilities for what they are, they can be situational dps increases by slightly altering their definition. For instance

AMS

Provides a large amount of RP when standing in fire to machine gun death coils.

Death and Decay

A 30yrd DoT that ticks for 1281dmg (Avg hit / crit taken from Jaraxxus parse) every second, lasts 10 seconds.


Maximizing DPS in ToTGC


Northrend Beasts

Phase 1 Gormok

  • Apply diseases to Snobolds, pestilence onto Gormok from the snobold (doesn’t work the other way around) you need to Scourge Strike for 1 / 4 FU to keep your buff up, this means if there’s two snobolds in melee range disease both of them and focus on single target damage on gormok, this is productive meter padding as the snobolds need to die.

  • Use Icebound Fortitude when applying diseases onto kobolds, you will be on their agro table, the snobold stuns a player on its agro table if its in melee range, so use IBF to avoid the stun when applying diseases, then get away from it.

  • Gargoyle on paragon / crusader proc.

Phase 2 Worms

  • At the start they’re in pestilence range, spread dots on both targets, they’re also within DnD range of each other for a long time due to the size of their hitbox, in our guild melee’s always on the mobile worm due to sweep, I keep my pet on the stationary worm with leap, due to the large hit box on the worms they will almost always be in a slime pool unless you manually adjust them, which provides less concentration on your own dps.

  • After the submerge the stationary worm emerges first followed by mobile worm a few seconds later, start on the stationary worm, dot it up, as soon as mobile worm is targetable and in position refresh your diseases on the stationary worm and drop a death and decay on It while running over to the other worm. Runes will be up by the time you get there. If you have pestilence range use it.

  • Gargoyle comes off cooldown with 1 worm remaining, depending on your guilds dps you can either use it here and have another one for Icehowl, or save it for icehowl.

Phase 3 Icehowl

  • Reapply diseases before massive crash, drop a DnD after the crash while he’s stunned (30yrd range DoT), goes well with empower rune weapon to get Sigil buff up, can also be used to drop in the center before the crash, I used it this way for 1 trample due to having rocket boots / empower rune weapon saved for a big burn.

  • Make sure you have RP Saved after a crash to gargoyle on your way over to him when he’s stunned

  • You can AMS the frost breath (IBF Works too! Thx Kailee), he immediately uses it after his stun expires on a trample, use ams then to prevent getting frozen, he casts it before AMS is off cooldown, but you can get each one after the trample, which is also easy to time and prevent.


Lord Jaraxxus

This weeks testing provided some amazing results, using Glyph of Disease and Glyph of Death and Decay, and basic Anub'arak Spec with Epidemic (see Armory specs) Its possible to break the 12k barrier, previous best being 10.7k, quite a large difference.

Looking over the logs, not only did the AoE Spec shatter any previous records, its also the highest "Damage to boss" unholy parse, meaning you're doing productive meter padding while also outperforming other unholy specs on Boss DPS.

Breakdown on the parses

Standard Unholy Parse

  • Damage to boss = 8280, Average Disease ticks = 2.3k, Total DPS 10728

Glyph of Disease and DnD Glyph

  • Damage to boss = 9256, Average Disease ticks = 3050, Total DPS 12318

Conclusion

The GoD Parse was a 30 second shorter kill, but wait, in the normal parse, which lasted longer, I had 2 gargoyles, and as you can see in the parse the gargoyle damage was nearly double, yet the GoD Parse still absolutely destroyed the normal parse, if you want to impress the ladies, pick up 2 glyphs or have a secondary spec.

The general rotation for this fight is, PS IT, BS BS SS, refresh dots, everything should have procced and just keep them rolling with Pestilence. As soon as portals spawn Pestilence onto them, blow your runes on them / RP for coils, and make sure you switch back within 20 seconds to refresh your super stack. This is the best way to maximize DPS without jeopardizing your raid, continue to follow the pointers below.

  • Use pestilence if there’s an extra target, if desolation is up use Blood Boil over Blood Strike.

  • Use DnD for the infernals, if you can hit 2 or more targets its worth using, same goes for mistress. The average DnD tick from the logs show 1281dmg per tick, thats 12810 damage to 1 target, simply put with 1 extra add you should use DnD while making sure SoV and desolation is active.

  • Standing next to a infernal channeling Fel Inferno with AMS up allows you to machine gun Death Coils into Jaraxxus, this also applies to Legion Flame.

  • Remember that DnD is a 30 yard range, if infernals are grouped up far away from the boss you can still cast it on them, keep your eyes open for opportunities for a good DnD.


Twin Valkyr
  • The key to high damage is getting empower twice, our strat is very melee friendly and we get to stand in the same spot other then vortexes, with ranged soaking opposite orbs for us. This doesn’t mean you should just tunnel vision the boss. You need to run around the large circle in the middle (bosses are tanked inside the circle) to get your stack up, the idea is to get the empower buff from the Vortex damage, as after the special you have a large window to “go to town” on the boss with the damage buff.

  • Why is the buff so important for DK’s? Necrosis and wandering plague double dips from the buffs, if you look at the WMO linked at the top of the guide the maximum Necrosis hit is 13k while the maximum white hit is only 22k. Similarly the highest Wandering Plague tick is 27k while the highest disease tick is 12k.


Anub’Arak

Below you will find 2 parses one from a standard Unholy build, and one that uses glyph of disease, first lets evaluate the standard build

Standard Anub Parse

  • Average disease ticks are around 2.4k, total DPS = 11847, damage done to the boss is 6359dps, kill time = 8:41

Glyph of Disease Parse

  • Average disease ticks are around 2.8k, total DPS = 11935, damage done to boss is 6373dps, kill time = 7:20

Conclusion

Comparing the 2 fights its pretty clear that Glyph of Disease is king, not only did it top the damage from the other parse, but it did that with a 1:20 faster kill, the fight pushes your dps higher the longer the fight lasts, you head into the 3rd normal phase (after 2nd burrow) with around 9k dps and this jumps up dramatically the longer p3 lasts due to the aoe, I would have loved to have a longer kill time just to see the real impact when you have comparable fight lengths.

So your best option and highest DPS for this fight is Ghoul / Disease / DnD glyphs, you basically want to apply dots with Sigil buff, paragons / greatness, Rune and if possible 2pc bonus, you will have insanely strong DoT's and would be your best option no matter the raid comp.


Talents

A variety of 16 0 55, my personal choice is 17 0 54, with no point in bone shield so I can use Bloodtap for Desolation, pestilence or bloodstrike / blood boils.

The difference between Bone Shield / non Bone Shield builds (that utilize the bloodtap) is simmed around 30dps difference, I don't encourage skipping Bone Shield, for reasoning behind me not picking it up, from experience I have found ways to utilize the available blood rune to more then make up for the dps lost from not having Bone Shield.

Ways to improve your DPS

Learn to use Kahorie’s DK Simulator, link can be found here

You get to choose fight length, test different glyphs / gear choices, it requires effort but allows for customization.

A good example of improving is knowing what you should be doing, only enabling raid buffs you will have on a target dummy for instance and comparing the result to your own on a target dummy (remember the simulator is perfect, it will always beat you) but being within 100-300dps of the sim means you have nailed your rotation and priorities.

Keep up to date with glyph choices / talent specs on various sites.

Race change to Orc.


UI

Have a disease tracker, buff tracker (Fallen crusader / paragon) and a clean UI, remember you’re DPS, you don’t need to see other players frames, your goal in the raid is to provide maximum damage output, having a clean UI that improves situational awareness will pay off.

Example of my UI.

If you have any questions, comments or would like to bring something to my attention in this guide the best way to reach me would be to PM me on the CUTIES ONLY forums at www.qtsonlyguild.com, msg Potential, or to find me in game on Kil’Jaeden on Potlol.


Updates

17/11

Jaraxxus updated accordingly.
Parses updated.
Talent updated.

11/11

Anub'Arak updated accordingly.
Updated parses with latest ones from this week.
More detail on clipping
Spacing

Testing for next week

None - I consider the guide complete till 3.3, look forward to that!

Leneson   <CUTIES ONLY> Kil'Jaeden (US) 10 Dec 2009 00:05 3.3.0
 

Pot is a narc peace

tzimisx   <Lost Crew> Lightning's Blade (EU) 03 Dec 2009 18:45 3.2.2a
 

Hello and thx for the great guide.Hope you continue making guides like this one for future content.Anyway i would just like to say something concerning Gormok's snobolds.In the last few raids,apart from applying diseases to them, i try to actually stay in melee range of the boss while also facing a snobold,so i get rune strike procs parrying snobold's atacks.Ah and one more thing,if you want to really help ppl,try to explain how rotation changes during specific circumstances,like when you add DnD to the equation,or glyph of disease single target/aoe :D

Vaden   <Lord of Eternity> Garona (US) 03 Dec 2009 07:57 3.2.2a
 
5

Awesome guide, thanks Potlol. Nice to see someone doing guides like this outside of EJ. Simple yet packed with great information and you don't need to a math major to understand it.

lesty   <Your Ad Here> () 03 Dec 2009 04:50 3.2.2a
 
5

AAAAA++++++ WOULD READ AGAIN

Kansin   <Ogou Feray> Feathermoon (US) 30 Nov 2009 08:20 3.2.2a
 

I see you removed the testing item "Non macro Bone Shield being refreshed with unholy rune, allowing the freedom of bloodtap."

What was your thoughts of this?

Potlol   <CUTIES ONLY> Kil'Jaeden (US) 30 Nov 2009 09:10 3.2.2a
Article author

Haven't raided this week due to thanks giving (raiding later today). I will still be trying it out and see what I think, but I don't think its major enough to warrant news of any sort, my idea for Anub'arak on the other hand... Will have to see how that goes :)

The only fights I could test it on = Twin valks / Nbeasts (AoE spec for jarax / anub, and Fchamps is not a dps fight) Nbeasts allows you to refresh shields during downtime pretty easily, as for twin valks your dps is affected by other factors more then a 2% dmg buff so both fights are rather bad for doing any testing, so I can't really provide a solid opinion, hence the remove from testing.

Mortana   <The Zoo> Draenor (EU) 28 Nov 2009 06:15 3.2.2a
 
5

Thanks for this great guide (was browsing your WoL logs before to see your rotations/moves, nice to have it all explained tho :P).

Got a question about Beasts. My guild is using a different strat for the worms, that focuses on nuking Acidmaw first and then moving to Dreadscale. So basically melees are on Acid whether it's stationary or not so we get sweeped a lot. How would you deal with that? I'm doing basically my normal prio and spamming DC while runnig. Would you say dropping a DnD while running should give better results?

Potlol   <CUTIES ONLY> Kil'Jaeden (US) 28 Nov 2009 07:41 3.2.2a
Article author

For your strat here's something you can do to push your numbers up a bit, position yourself so that when you get hit by Sweep, you fly back into the other worm (not into slime though, be smart about it) they have a massive hit box and on your run back you can Disease the worm right next to you.

As for dropping DnD, I am not sure on the knockback range of the sweep, as I don't get hit by it but if it takes say, 4s+ to run back to the worm I would say its worth dropping, since you browse logs I won't bother linking damage breakdowns but DnD does do a considerable amount, but less RP of course.

Normanus   <Dirty Deeds> Nordrassil (EU) 24 Nov 2009 09:38 3.2.2a
 

Great guide Potlol! You're my new DK hero now that Skeleton Jack is dead.

One question: What do you think about Thundering skyflare diamond? Rawr says imba but I can't see many unholy DK's using it. Is there a good reason?

Looking forward to your 3.3 guide.

/Norm

Potlol   <CUTIES ONLY> Kil'Jaeden (US) 25 Nov 2009 08:44 3.2.2a
Article author

Rawr seems to be undervaluing the meta, Kahorie's sim(As I suggest) shows a 140~ dps difference compared to Rawr's 50 for using chaotic vs not using it, if you take a static haste value (48 haste, ICD is apparently 1 minute) the 3% crit meta still beats it out by 70, according to Kahories.

Thats all assuming a straight tank and spank scenario, in which case its still worse, add in adds with pestilence / death and decay crits, chaotic is the clear winner.

plein   <NextGEN> Minahonda (EU) 23 Nov 2009 08:41 3.2.2a
 

Hello Potlol, im from spain, if my english is bad im sorry.

I want question you about the aoe talents and glyfs. I saw in elitistjerks that the best glyft choice is:
[Glyph of Dark Death]
[Glyph of Disease]
[Glyph of Death and Decay]

But they don't show de best talents for this, what talents you use?I think can be run:

http://talent.mmo-champion.com/?deathknight#_CJEB8tEuv8nHU,ISQ,10623

with epidemic and 3 sourge strike rotation.

or

http://talent.mmo-champion.com/?deathknight#_CJEB8rKe1PWHT,ISQ,10623

with epidemic but no death runes.

Another question is about death and decay. Without the glyph of d&d this is dps increased in two targets?

Good post and amazing dps, 16k dps in valkyr is awesome! Thanks, if you think i could change anything im open to sugestions :)

PD: edited talents

Potlol   <CUTIES ONLY> Kil'Jaeden (US) 23 Nov 2009 11:09 3.2.2a
Article author

My secondary spec right now is what I use for Jaraxxus / Anub'Arak, the second spec you linked (swap 1pt from necro to get boneshield) is basically it.

I use ghoul glyph over dark death for my aoe spec, for instance on anub'arak your pet will have higher dps time say during scarab phase due to leap and moving adds, you can't execute your perfect rotation during that time. This is more a problem with sims, being incapable of simulating a actual encounter and what goes on in it. Which theorycrafters don't always take into consideration, they look for higher numbers rather then applicability to a certain encounter.

As for your question about DnD on 2 targets without the glyph, yes its worth it, for instance Jaraxxus with 1 mistress its worth dropping the DnD(make sure you keep desolation / sigil buff up though). Note that this is for patch 3.2.2

gemg   <WHAR LEWTS PLZ> Scilla (US) 11 Nov 2009 03:39 3.2.2a
 

Hi,
Potlol I was wondering if you ever tried using EventHorizon Continued for disease tracking.

soulcrusher   <Alliance Ances> Vol'jin (EU) 10 Nov 2009 09:50 3.2.2a
 

Hello,
This is a great guide thanks a lot.
Could you say to me what addons you use to track diseases and buffs ?
(sorry for my bad english, i'm french)

Potlol   <CUTIES ONLY> Kil'Jaeden (US) 10 Nov 2009 14:16 3.2.2a
Article author

Disease tracker / desolation tracker is NeedToKnow, link below

NeedtoKnow

To set it up simply go to interface and select the amount of bars you want and so like below

To add buffs or debuffs to the selected bars make sure you can see them, to do this just type /ntk and gray bars should appear, from there right click a gray bar and set it up, to select buff or debuff to track click on the highlighted part like in the picture below and you will get a popup box, fill this in with buff or debuff to track, ie "Desolation" "Blood Plague" "Frost Fever"

soulcrusher   <Alliance Ances> Vol'jin (EU) 11 Nov 2009 10:09 3.2.2a
 

Thanks Potlol ;)

Video: Twin Val'kyr Heroic 25 - Cheesy Door Strat

The strat in summary:
- Stand in the door, with the tank at the entrance, so noone takes splash damage from white balls hitting the tank.
- Around 20 raid members take Dark Essence including one tank.
- A couple of raid members with immunity cooldowns and the other tank take Light Essence.

Boss:Twin Val'kyr
Zone:Trial of the Crusader
Class:Death Knight
Role:Physical DPS
Mode:Heroic
Group size:25-man
yogscast
<YOGS>
8 guides
Created: 02 Nov 2009
Updated: 19 weeks ago

Video: Ogrelon

OGRE SAVE WORLD!

Boss:Algalon
Zone:Ulduar
Class:Death Knight
Role:Physical DPS
Mode:Heroic
Group size:25-man
yogscast
<YOGS>
8 guides
Created: 02 Nov 2009
Updated: 19 weeks ago

Video: Anub'arak 25 Heroic with YOGS

Get a feeling of what it's like to raid with YOGS! We're saving the world, one bug at a time. This kill was realm #1, EU #163 World #340, but damn hard work!

Boss:Anub'arak
Zone:Trial of the Crusader
Class:Death Knight
Role:Physical DPS
Mode:Heroic
Group size:25-man
yogscast
<YOGS>
8 guides
Created: 01 Nov 2009
Updated: 19 weeks ago

Death Knight

Blood • Frost • Unholy

TitleCategoryTreeRating
DK Crowd Control for Heroic Faction Champions Raiding 0/34/37
4.6
Unholy DK - A guide to ToTGC Raiding Unholy (2H)
4.826085
Deezy   <extra good> Nathrezim (US) 25 Jan 2010 11:32 3.3.0
 

Somebody should post a guide for tanking as a dk in patch 3.3 please this would be a great help

Deezy   <extra good> Nathrezim (US) 25 Jan 2010 11:31 3.3.0
 

Somebody should post a guide for tanking as a dk in patch 3.3 please this would be a great help

Warcraft population trends
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Updated 8/10: A (warlock) friend of mine, Trouble who now plays as Troubadour, incorrectly identified the paladin trend line as being the warlock one. Post has been updated. Thanks to you who (nicely) pointed it out. This update was slow because I didn't actually spend more than 30 minutes at my computer since this original post and just now. I did have an awesome weekend though, yes!

I found this linked from a thread on the damage dealing forums today, and it's a fascinating bit of data.

First off, what is it?

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