Guide

Restoration druids are the mobile healers (healing on the move), next to Holy priests. We focus our healing tactics in active and preemptive situations. An active fight has recurring damage as preemptive fights have anticipated damage. You either keep hot uptime and/or predict incoming damage, then healing when and where needed, while keeping a steady flow of hots on your tank(s).
Table of Contents
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I. Statistics
II. Spells, Specs, and Glyphs
III. Gems, Enchants, Consumables, and Professions
IV. Addons, Keybinds, And Macros * Coming Soon *
V. Closing Credits and Other * Coming Soon *
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Statistics
Stat numbers taken from EJ forums. Credit to them.
Bonus Healing: Spellpower
Spellpower is the stat that increases how low or big your Bonus Healing will be. Obviously the more Spellpower you have (ilevel gear), the more your hots and burst heals increase your hps.
- Talents: [Genesis], [Master Shapeshifter], [Improved Rejuvenation], [Gift of Nature], [Empowered Touch], and [Improved Tree of Life]. They all may not increase your Spellpower, but increase the healing to specific spells.
Shaman: [Flametongue Totem] or [Totem of Wrath]. *They do not stack.*
Warlock: [Demonic Pact]. *Does not stack with totems.*
Healing received: [Tree of Life Aura] or [Improved Devotion Aura]. *They do not stack or with other trees' auras.*
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Mana Regeneration: Spirit, Intellect, and Mp5
Spirit (with Intellect contributing and appropriate level) will increase your Mana Regen. Spirit will also increase your Spellpower slightly when in Tree of Life by 5% 1/3, 10% 2/3, and 15% 3/3 (you must have Improved Tree of Life talented). 1 Spirit increases Spellpower by 0.15. Example: 50 Spirit = 7.5 Spellpower (usually rounded).
- Talents: [Living Spirit] and [Improved Mark of the Wild].
Druid: [Mark of the Wild] or [Gift of the Wild].
Paladin: [Blessing of Kings] or [Greater Blessing of Kings].
Priest: [Divine Spirit] or [Prayer of Spirit].
Other - Basic Campfire: [Cozy Fire].
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Intellect increases your Mana Regen, Mana Pool, and Critical. 1 Intellect = 15.3 Mana and 0.00612 Crit. Intellect also scales with [Replenishment] (1% of their maximum mana every 5 second for 15 seconds or 3% for 15 seconds).
- Talents: [Living Spirit] and [Improved Mark of the Wild].
Druid: [Mark of the Wild] or [Gift of the Wild].
Mage: [Arcane Intellect] or [Arcane Brilliance].
Paladin: [Blessing of Kings] or [Greater Blessing of Kings].
** [Fel Intelligence] will increase Intellect and Spirit, but doesn't stack with Mage or Priest buffs. **
[Replenishment] - Classes and Abilities [Paladin - Judgements of the Wise], [Priest - Vampiric Touch], [Hunter - Hunting Party], [Warlock - Improved Soul Leech], or [Mage - Enduring Winter].
Regeneration from Spirit/Intellect When increasing your Mana Regen, this is the way to go. 1 Spirit will not increase your Mana Regen. Your Mana Regen will increase with how much Spirit and Intellect you have with talents, spells/raid buffs, gear/gems, and consumables.
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Mp5 is another way to increase your Mana Regen (it doesn't do anything else, except increase your Mana Regen). Mp5 isn't a bad stat and you may have a piece of gear (via neck and/or ring[s]) with some on it, but it should be the last stat to think about. Not many Leather pieces provide direct Mp5 now, as it did in the Burning Crusade. Many trinkets provide
- Talent: [Intensity].
Druid: [Innervate].
Paladin: [Blessing of Wisdom] or [Greater Blessing of Wisdom]. If you are tree punching a boss, you can gain mana back from [Judgement of Wisdom].
Priest: [Hymn of Hope].
Shaman: [Mana Spring Totem] and [Mana Tide Totem].
** MS Totem or Greater/Blessing of Wisdom do not stack like they use to. **
Spell Haste
32.79 Haste Rating gives 1% Haste at level 80.
Global Cool Down or GCD starts at 1.5 without talents, raid buffs, or gear. It's our job to get it to 1.0 second and it can't go below that. I want to say that it's our butter, where as Spellpower is the bread. With having your gcd capped, you increase your healing and raid healing output. You're able to cast more spells at 1.0 vs 1.5. Lag and FPS will also have a toll.
- [Gift of the Earthmother]: 10% 5/5 Spell Haste to all spells and 10% 5/5 Spell Haste to Lifebloom. (2% 1/5, 2/5 4%, 6% 3/5, 8% 4/5, 10% 5/5)
[Celestial Focus]: 3% 3/3 Spell Haste. (1% 1/3, 2% 2/3, 3% 3/3)
[Wrath of Air Totem]: 5% Spell Haste. *Does not stack with other Wrath totems.*
[Swift Retribution]/[Improved Moonkin]: 3% Haste. *They do not stack.*
Old GCD Requirements (before patch 3.3): 359 (without CF)
New GCD Requirements (after patch 3.3): 856 (without CF)
New GCD Requirements (after patch 3.3): 735 (with CF)
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Direct Heals Spell Haste will also effect your direct spells casting speed. Talents like, [Nature's Grace] or [Power Infusion] do this. There is [Bloodlust] or [Heroism] as well. They can drop your gcd below 1 second.
** [Glyph of Rapid Rejuvenation] is also effected by how much Spell Haste/Haste Rating you have. The more you have, the more you will see Rejuvenation turning into Lifebloom, without the 3x stacks or bloom.**
Spell Critical
45.9 Critical Strike gives 1% to Critical at level 80. Critical is an amazing stat, but not something I would stack unless necessary. Intellect will increase your Critical.
- Crit procs these: [T94P], [Living Seed], and [Nature's Grace].
Chance to Crit with these spells: Nourish, Regrowth, Healing, Swiftmend, and Lifebloom's Bloom.
Talents: [Nature's Majesty], [Nature's Bounty], and [Natural Perfection].
Crit provided from other classes: [Elemental Oath] or [Moonkin Aura]. *They do not stack.*
Stat Foundation
With T94P - Haste Cap > Spellpower/Regen > Crit
No T94P - Haste Cap > Spellpower/Regen > Haste
** The reason I didn't list Stamina is because I let this stat balance around talents, raid buffs, and whatever is on gear. I will never gem for it. There are a few enchants that WILL provide it. It's good because it's your life/health, but really isn't necessary to actually stack it. **
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Spells, Specs, and Glyphs
Healing Spells
- [Rejuvenation] and [Wild Growth] (5:1 ratio) You will use these to cushion the raid, while others use effective burst heals to top the raid off. You can get off five Rejuvenations every time Wild Growth is on cool down. Maybe six? These will also be your top spells on your foundation.
[Nourish] is our "Flash Heal." There will sometimes be outbursts when you cast this to top off 2-3 or more people (Nature's Grace plays an effect here). I see this as a method. Also, if Regrowth (and Rejuvenation) are applied to your tank(s) at all times and they dip, it's good to cast Nourish for a quick topping. This most likely will show up 3rd on your foundation.
[Regrowth] is used for the long hot and not much of the burst heal. I like to keep this on my tanks 86% of the time and Rejuvenation 14%. I don't use it for anything else except the tank(s). If you have Living Seed talent, it should be up most of the time because of the 25% Crit to Regrowth/Nourish from Nature's Bounty (raid buffs and gear apply 25%+ more Crit).
[Swiftmend] is our *emergency* instant burst heal (which can Crit). Quick topping of a tank or raid member.
[Nature's Swiftness] + [Healing Touch] are used together. NS allows a direct heal (HT, Nourish, or Regrowth) to be an instant burst heal (which can Crit). NS doesn't Crit, but the actually heal being used with NS. HT is best suited with NS because it has the highest chance to crit a 20k. Side note, Healing Touch shouldn't be used for anything else. Except for heroic Anub when using an HT spec.
[Lifebloom] Sadly, LB isn't our bread and butter like it was before the change. It can still be used if you allow it to bloom (gain half mana back). I'll use it on the main tank before a pull - that's it.
[Tranquility] I wasn't going to post about this because I only use it on one fight. But it does have it's importance: keeping YOUR group alive. This does not effect the whole raid.
Other Spells
- [Tree of Life Form] is the form we use to heal in 97% of the time. Once in ToL, an aura is applied to the raid that increases received healing. The aura does not stack with [Improved Devotion Aura] or other trees' auras.
[Mark of the Wild], [Gift of the Wild], and [Thorns] are your standard buffs other than the aura you apply to the healers while in Tree of Life. Thorns is used for the tanks and/or fights where you need damage to kill some type of mob(s).
[Innervate], [Rebirth], and [Revive] You know the obvious of these spells.
[Barkskin] and [Dash] I use these all the time for survivability. Barkskin for reducing damage impact and Dash to kite the purser.
[Abolish Poison] or [Remove Curse] At times you'll have to use these spells to cleanse poisons or curses. Fights like Maexxna, Noth, Yogg, Faction Champs, and Deathwhisper for example. I believe Cata is bringing us a cleanse ability (fml)?
[Faerie Fire] You'll use this if you're the only druid, and FF isn't being put up.
[Wrath] (maybe [Starfire]) and [Moonfire] Fights where you'll need to dps because there is no healing or you have to kill something, that no one else can't. Fights like XT2 or Leotheras for example.
[Nature's Grasp] and [Entangling Roots] *may* be used somewhere in an instance to root a mob. Kinda like the scouts in Zul'Aman back in BC.
Specs And Glyphs
I wont go into much detail about each talent, as you can read the talent tooltip. However below are listed specs for 98% of encounters and 2% of major encounters.
- Patch 3.3 - CF Spec Your main priority is getting your gcd capped. CF gives you 3% = 98.37 Spell Haste.
Patch 3.3 - Drop CF For Other Talents When you reach your gcd cap, CF will play a small role, but not enough to override other talents you'll need. This is the current spec I'm using. I have no need for Nature's Grace because I'm not casting my direct heals at a rapid pace (think tank healing or Val encounter in ICC).
Heroic Anub - HT Spec Before patch 3.3 went live, many druids were working on the Anub'arak encounter in ToGC. A specific spec was required to keep up with Penetrating Cold damage. A Healing Touch spec came into play. Additional talents were dropped and gained. You can see Master Shapeshifter was dropped because with every druid who had it, 2% or 4% was a percentage that would increase Anub'arak's healing in phase 3.
Valithria Spec You want to increase your healing output much as possible. A Nourish + with hot priority spec or a well organized direct healing spec. Tree Bark Jacket and Restokin for more information on healing Val or Nourish/Direct Target specs.
Major Glyphs You'll do a lot of glyph of swapping while raiding. Try to keep stacks of whichever glyphs you think you'll use the most.
- [Glyph of Swiftmend] is used in every spec.
[Glyph of Rapid Rejuvenation] and [Glyph of Rejuvenation] are both important and will be used on certain boss encounters (or working together). Debate between normal and hard modes, on where you think it would be suitable to use these.
Note: Rapid Rejuvenation will still do the same amount of hps, but quicker topping of raid members' health. What you truly are losing out on is time. 2:1 ratio.
[Glyph of Wild Growth] Having a sixth target is important, but may be outweighed by other glyphs.
[Glyph of Nourish] is used if committing to a direct target. Perfect in a tank healing build.
[Glyph of Healing Touch] is used in a HT spec, for healing PM targets on heroic Anub or something close to it. It's solid when leveling (healing low level instances).
Others you may use: [Glyph of Rebirth], [Glyph of Innervate], [Glyph of Regrowth], and [Glyph of Lifebloom].
Minor Glyphs Below are the glyphs you should have as minors. Screw the increased time to Thorns and improved swim speed to Aquatic Form.
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Gems, Enchants, Consumables, and Professions
Gems
I'll only be listing level 80 epic gems. You should be min/maxing your character to the fullest. I can understand if currency is tight, then downgrade. But get to farming! It's your personal preference on what you want to gem for your character.
- Red Sockets: [Runed Cardinal Ruby].
Yellow Sockets: [Reckless Ametrine], [Quick King's Amber], and/or [Luminous Ametrine].
Blue Sockets: [Purified Dreadstone].
Meta Sockets: [Ember Skyflare Diamond] or [Insightful Earthsiege Diamond]. If you plan to socket Insightful, use one [Nightmare Tear] to clear the requirements.
Blacksmithing Sockets (bracers and gloves)/[Eternal Belt Buckle]: Socket any gem color/type into these/this. You need to be a Blacksmith to use the bracers and gloves sockets. The belt buckle can be bought via auction house or have a Blacksmith craft it.
Dragon's Eye (can only use three of them): [Runed Dragon's Eye] and/or [Quick Dragon's Eye]. You need to be a Jewelcrafter.
** Many ask me why I gem full [Runed Cardinal Ruby] and my reason is I'm so far in the game's content that:
A) I want to increase my hots'/healing output.
B) Getting gcd capped is easily tamable. "
C) Regen is never an issue. **
Enchants
Again I'll only post top enchants, nor am I posting the shoulder enchants from Inscription. You should be working on/exalted with Hodir and I have other options for professions for you.
- Head: [Arcanum of Burning Mysteries] or [Arcanum of Blissful Mending].
Shoulders: [Arcanum of Burning Mysteries] or [Arcanum of Blissful Mending].
Cape: [Greater Speed].
Chest: [Powerful Stats].
Bracers: [Superior Spellpower].
Hands: [Exceptional Spellpower].
Legs: [Brilliant Spellthread].
Feet: [Tuskarr's Vitality] or [Greater Spirit].
Weapon (mace or dagger): [Mighty Spellpower]. Weapon (staff): [Greater Spellpower].
Both Rings: You need to be an Enchanter to enchant your rings. Use [Greater Spellpower] on both rings.
Consumables
Keep a good amount of currency, so that you can keep stocked on consumables and glyphs. Listed below are top consumables. For example, I'm only listing Fish Feast rather than a Great Feast.
- Food:
[Fish Feast], [Firecracker Salmon], or [Tender Shoveltusk Steak] Direct Spellpower increase.
[Spicy Fried Herring] or [Mighty Rhino Dogs] Direct Mp5 increase.
[Imperial Manta Steak] or [Spicy Blue Nettlefish] If you need a Haste or Crit boost.
[Sagefish Delight] I haven't checked on this since the Burning Crusade. It should still stack with regular buff foods. It's nice to keep these around for an extra effect.
[Golden Fish Sticks], [Poached Bluefish], or [Blackened Basilisk] If you want solid Spellpower, but also slight Mana Regen increase + slight Spellpower. I usually keep a stack or two of Golden Fish Sticks on me.
[Cuttlesteak] Gain Spellpower and Mana Regen, but also Stamina vs [Golden Fish Sticks].
Drinks: I'll usually grab mage food/water from the table, but I also keep [Star's Sorrow] on me. Star's Sorrow is pretty cheap compared to other water or liquid brands. 1g/12 honor for 20x.
Reagents: Keep a bag full of [Wild Spineleaf] for your Wild buff.
Potions: [Crazy Alchemist's Potion] (if an Alchemist) and/or [Runic Mana Potion]. There is also potions that restore health, but I usually have hots on myself. Other: [Swiftness Potion], [Potion of Wild Magic], and/or [Potion of Speed].
Flasks:: Keep stacks of [Flask of the Frost Wyrm] and [Flask of Pure Mojo] on you. You can also use [Flask of Distilled Wisdom]. I'm not going into much detail about Elixirs because I don't care for them. There are some that you may use (stat + regen or stat + spellpower increase). Whatever floats your boat.
Personal Note: Try to keep stacks of gems, enchant scrolls, glyphs, and whatever else that wasn't listed in your bags.
Professions
I wont go into much detail about every profession. I will say this, keep TWO primary professions on you (screw the gathering professions).
- Alchemist: I believe this is one of the best professions for us in a PvE content. You are able to create your own flasks/potions, extra time for flasks, and gain 46 Spellpower.
Jewelcrafting: Being able to cut your own gems and usage of Dragon's Eye. If my calculations are correct, you gain 48 Spellpower compared to 46 Spellpower from say, Inscription/Leatherworking/Blacksmith/Enchanting.
Cooking (+ Fishing): Being able to provide your raid or yourself food.
First AID: You never know when you will need this.




























Article author
Still updating and revising some of the current text. If you see any errors or see something that needs changing, please quote the section of the guide and post it in a new comment, etc.
Article author
I updated the guide's text for easy reading on the eyes. I'll be adding Addons, Keybinds, and Macros section to finish the guide off. I'm in the process of gathering imagery together to limit the text and weeding out any unnecessary information.
The guide is indeed big, but list specific objectives on which is what or which buffs what.