Boss Strategies Articles
Audience
Anyone who wants to kill her.
Overview
Straight forward fight for Sindragosa. I'm not going to spew the abilities since you can just click on the abilities tag above for 10 and 25 man modes.
Overview
A big thanks to Narlya of on The Maelstrom (EU) for helping me with a lot of the info in the guide.
PTR Strategy
Overview
Abilities
Valithria Dreamwalker Abilities
Summon Nightmare Portal
Summons 6 Nightmare Portals. Players that take the portals will be phased out of the room, and enter the Emerald Dream.
Nightmare Clouds
Killing a Dream Cloud inside the Emerald Dream grants Emerald Vigor to nearby players.
Emerald Vigor
Regenerates 200 mana per 3 seconds, and increases damage and healing by 10%. Lasts 35 seconds. Stacks.
Dreamwalker's Rage
Inflicts 10,000,000 damage to all enemies. Used by Valithria when she is fully healed, and marks the encounter as over.
Risen Archmage Abilities
Frostbolt Volley
Inflicts 3,535 to 3,965 Frost damage to all enemies within 40 yards, reducing their movement speed by 50% for 8 seconds.
Mana Void
Summons a Mana Void, which drains 1,000 mana every second to players within 6 yards.
Column of Frost
Inflicts 14,138 to 15,862 Frost damage to all enemies within 3 yards of the marked location. Also knocks players high into the air.
Blazing Skeletons Abilities
Lay Waste
Inflicts 5,655 to 6,345 Fire damage to all enemies every 2 sec for 12 seconds.
Fireball
Inflicts 4,242 to 4,758 Fire damage to a target.
Suppressors Abilities
Suppression
Reduces the healing done to the target by 10% per application. Channeled.
Blistering Zombies Abilities
Corrosion
Applies Corrosion every time a hit lands on a target. Corrosion inflicts 2,500 Nature damage every 3 seconds for 6 seconds and reduces armor by 10%, per application. Stacks up to 5 times.
Acid Burst
Inflicts 14,138 to 15,862 Nature damage instantly and 1,000 Nature damage every 1 second for 20 seconds to all enemies within 15 yards.
Gluttonous Abominations Abilities
Gut Spray
Inflicts 14,138 to 15,862 Nature damage instantly and 3,000 every 1 second for 12 seconds. Also increases Physical damage taken by 25%.
Rot Worms
Spawned by Gluttonous Abominations when they die.
PTR Strategy
Overview
Abilities
Raidwide Damage
Frost Aura
Inflicts 4,500 Frost damage to the entire raid every 3 seconds.
Sindragosa Ground Abilities
Cleave
Inflicts normal damage +50 to up to 10 enemies in front of Sindragosa.
Tail Smash
Inflicts 11250 to 18750 damage on enemies within 16 yards of the tail's impact point, knocking them back. Tail Smash only hits players behind Sindragosa.
Frost Breath
Inflicts 37,000 to 43,000 Frost damage to enemies in a 60 yard cone in front of Sindragosa. Also reduces movement speed by 15% and attack speed by 50%, stacking.
Self Inflicted Damage Abilities
Permeating Chill
Physical attacks against Sindragosa have 20% chance to debuff the attacker with Chilled to the Bone, inflicting 1,000 Frost damage every 2 seconds for 8 seconds, per application.
Unchained Magic
Causes every spell cast to backlash with Instability after 8 seconds, inflicting 2,000 Arcane damage. Multiple spells cast while the debuff is up will cause multiple backlashes.
Icy Grip Mechanics
Icy Grip
Pulls all players into melee range.
Blistering Cold
Inflicts 35,000 Frost damage to all enemies within 25 yards. The 5-seconds cast starts immediately after an Icy Grip.
Air Phase Abilities
Frost Beacon
Marks 5 players for imprisonment by Ice Tomb after 7 seconds.
Ice Tomb
Inflicts 15,600 to 16,400 Frost damage to the target and imprisons all players within 10 yards in an Ice Tomb. While imprisoned, players take 8% of their maximum health as damage through Asphyxiation.
Frost Bomb
Inflicts 23,563 to 26,437 Frost damage to all players within line of sight. 4 Frost Bombs will be cast before the phase ends.
Phase 3 Abilities
Mystic Buffet
Increases magic damage taken by 15% per application. Applied to all players within line of sight every 5 seconds.
Audience
This strat is for any guild that may want to have more control over the fight and remove as much RNG from the time spent in combat. It uses 3 tanks, and 4 healers, and can be both melee or ranged heavy as it compensates for both.
Overview
This fight is all about using lanes, add control and knowing what will come next. You can modify it for 10 man with less people as its the same principles.
PTR Strategy
Overview
Abilities
Raidwide Damage
Shroud of Sorrow
An aura of sorrow and despair emanates from the caster, inflicting 4500 Shadow damage every 2 sec. to nearby enemies.
Presence of the Darkfallen
Increases the damage of Shroud of Sorrow by 5% for every vampyr in the room.
Tank Damage
Delirious Slash
Inflicts 50% weapon damage to the tank, and causes them to bleed for an additional 5,250 to 6,750 every 3 seconds for 15 seconds.
Blood Mirror
Causes the player closest to the tank to take 100% of the damage done to tank as Shadow damage.
Essence of the Blood Queen Mechanics
Vampiric Bite
Inflicts 13,875 to 16,125 Physical damage to a target, granting them Essence of the Blood Queen.
Essence of the Blood Queen
Increases damage by 100%, and causes attacks to heal the player for 15% of the damage done, as well as cause no threat. Causes Frenzied Bloodthirst after 60 seconds.
Frenzied Bloodthirst
Causes Uncontrollable Frenzy after 10-15 seconds, giving Lana'thel control over the target, unless the player bites a friendly target. Biting another player refreshes the duration of Essence of the Blood Queen to 60 seconds, and also grants the debuff to the bitten player.
Movement Mechanics
Pact of the Darkfallen
Links a number of players together, causing them to inflict 3,500 Shadow damage every 1 second to non-linked players within 10 yards. This effect expires when all linked targets are within 5 yards of each other.
Swarming Shadows
The affected player spawns a mass of shadows every 1 second for 6 seconds. Each mass inflicts 2,775 to 3,225 Shadow damage every 1 second to all targets within it.
Spacing Mechanics
Twilight Bloodbolt
Inflicts 12,025 to 13,975 Shadow damage to a target and other players within 6 yards.
Bloodbolt Whirl - Phase 2 Ability
Summons a Bloodbolt Whirl every 2 seconds for 6 seconds. Each Whirl can cast Twilight Bloodbolt identical to the spell in Phase 1.
PTR Strategy
Overview
Valanar
Kinetic Bomb
Summons a Kinetic Bomb. The bomb drifts toward the ground and explodes on contact. Direct damage is absorbed by the bomb and converted into energy, propelling the bomb higher in the air with each hit. Explodes on impact with the ground, inflicting 9900 to 12100 Physical damage to everyone within 50 yards and knocks them back 50 yards.
Shock Votex
Creates a vortex of swirling force near an enemy target that inflicts 7000 damage to all enemies within 12 yards and knocks them back.
Empowered Shock Vortex - 4.5 Second Cast - When Empowered
Creates force vortices on enemies within 30 yards, inflicting 7000 Physical damage and knocking enemies near the target away.
Taldaram
Glittering Sparks
Glittering sparks shoot from the caster's hands in a cone, burning enemies for 14820 Fire damage over 8 sec and reducing their movement speed by 20%.
Conjure Flame
Conjures a ball of flames that flies through the air toward the target and explodes on impact. Explode violently, inflicting a minimum of 10000 Fire damage to nearby enemies. Larger balls of flame deal additional damage based on size.
Empowered Conjure Flame
Conjures an empowered ball of flames that flies through the air toward the target and explodes on impact. As it moves, the ball of flames does Fire damage to nearby players and shrinks in size. Inflicts a minimum of 11,250 Fire damage to all nearby players within 15 yards. The more flames the balls discharges while traveling, the less damage on impact it will do.
Keleseth
Shadow Resonance
Summons a Dark Nucleus. The Nucleus channels Shadow Resonance into the nearest target within 15 yards. Shadow Resonance causes the target to suffer 1,000 Shadow damage every 3 seconds, and to take 35% less Shadow damage from all sources.
Shadow Lance
Inflicts 18,038 to 18,962 Shadow damage to his target.
Empowered Shadow Lance
Inflicts 90,188 to 94,812 Shadow damage to his target.
Audience
This strat is intended to aid those who are seeing the Festergut enrage go off with most of their 25 still alive. For many, getting this kill before its inevitable nerf, or without overgearing, will come down to a matter of seconds - or even one second!
Overview
If you've gotten the kill, please feel free to post any damage-boosting tips (whether they be general, or class specific) in the comments section, and I'll add it to the bottom of the story and credit you for doing so.