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The Fallacy of "Doable"
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This is mostly about Bloodlust, but it also spills over into a bit of Anub ranting, which I've kept confined to guildchat and irc (irc.gamesurge.net #stratfu) up until now.

I tried to post about this on the WoW boards but got greeted with "ur bad if u think u need lust 2 complete an encounter HAHA u suck." No one there with the capacity to understand the difference between "doable" and "easier" and why it matters on the cutting edge of content (which varies by guild -- it could be world-first Anub, it could be just getting past faction champions on normal.) So instead I post it here.

  • GC: 10's are doable without Bloodlust/Heroism
  • "Doable" helps repeat kills more than first kills
  • What does this have to do with bosses?
  • The fallacy of "doable" has nothing to do with skill or world rank
  • Bring the player not the class
  • Armchair designer time

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