3.2 Articles

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3.3 Weekly raid quests
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Looks like there will be weekly raid quests in 3.3, according to the information on mmo-champion.

From sigrie on mmo-champion:

  • Sartharion Must Die! (#24579)
  • Anub'Rekhan Must Die! (#24580)
  • Noth the Plaguebringer Must Die! (#24581)
  • Instructor Razuvious Must Die! (#24582)
  • Patchwerk Must Die! (#24583)
  • Malygos Must Die! (#24584)
  • Flame Leviathan Must Die! (#24585)
  • Razorscale Must Die! (#24586)
  • Ignis the Furnace Master Must Die! (#24587)
  • XT-002 Deconstructor Must Die! (#24588)

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9/8 Hotfixes
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http://forums.worldofwarcraft.com/thread.html?topicId=19820322002&sid=1:

We just hotfixed the following changes to the Trial of the Grand Crusader (aka Heroic mode).

Northrend Beasts

- Fixed a bug where the flag that prevents a creature from gaining attack speed after a parry was inadvertently left off Gormok the Impaler. This bug is fixed in normal mode as well.
- Increased the amount of time players have to defeat the encounter before Icehowl berserks.

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Holy Wrath Hotfix
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http://forums.worldofwarcraft.com/thread.html?topicId=19820321968&sid=1:

We just deployed a hotfix to modify Holy Wrath so this spell has the same diminishing return mechanics that other player stun spells and abilities currently have. This will prevent Undead creatures that we wish to be susceptible to stun from being permanently stunned if you include enough Paladins in your raid who then rotate their Holy Wrath casts.

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8/11: Vezax changes officially described
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http://forums.worldofwarcraft.com/thread.html?sid=1&topicId=19110297535

We wanted to make players aware of several changes made to the General Vezax encounter upon the release of patch 3.2, which weren't noted in the official patch notes.

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The brilliance of the living bomb buff
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This is, of course, now a eulogy. Because it's been nerfed due to being "overpowered", without any specification of what was overpowered (since mages still weren't #1, much less blowing people away, even with the hotstreak portion.) But it still deserves to be posted because, well, this was a brilliant change.

Summary for the non-mages: Mages cast scorch every 30 seconds, keep Living Bomb on the target which is a 12 second dot, and then use Fireball as a filler spell. After two consecutive crits of Fireball, Scorch, or the final explosion of Living Bomb, mages gain Hot Streak, a buff that allows a single pyroblast to be instant-cast.

On the 3.2 PTR, they added Living Bomb ticks (which go off every 3 seconds) to the list of spells that could interact with hotstreak. This means that a hit of a living bomb tick will reset our crit counter, and a crit will add to it.

The living bomb change was minor boost in dps -- about 3-5%. The thing is, the world doesn't just come down to DPS.

The brilliance (and I don't use that word lightly) of the living bomb change was that it solved multiple mage problems in one fell swoop and gave them a fairly minor, but needed, dps boost in the process.

  1. It gave mages mobility/target switching
  2. It reduced the heavy RNG of mage DPS
  3. It created more skill-based differentiation
  4. It can't get out of control

Details after the cut for those who want more explanations:

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Tracking multiple living bombs
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Quick and dirty Scorchio change that *should* work. Jarlyn took a guess at it last night, but the PTR's were down by then so we couldn't test.

Update: Tested this on live, it works.

  1. Open your copy of Scorchio2/Scorchio2.lua
  2. Search for "VULNDATA"
  3. Scroll down past that to the Living bomb section and change "unique=true" to "unique=false"

Scorchio can already track things like Winter's Chill on multiple mobs, this just tells it that Living Bomb can be on multiple mobs, so don't delete previous timer bars if we start a new one.

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Patch: Next Tuesday?
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The patch out on the PTR's right now is called "retail_build" in its internal structure, and "people who know people" who were previously dismissing the idea of a patch before Blizzcon have turned around and say things like "Yeah seems likely" and "Guess I was wrong."

This is good news for everyone except guilds near a Yogg+0 kill.... like us. It would truly suck to have Yogg+0 be the only fight we didn't get pre-nerf.

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