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Posts Tagged ‘mage’

Arcane and Fire in 3.2.2

September 22nd, 2009 by Kyth

You are unlikely to see a huge DPS boost when going to arcane. It’s similar DPS to fire (within 5%) on tank and spank fights now. Fire is stronger on any fight with 2+ targets for a portion of the time, and is probably stronger on mobility fights as well.

For fire/frostfire, it’s definitely worth getting Combustion now. Just drop a point in Student of the mind or World in Flames.

If you do go arcane, however, it’s a simple rotation now:

Spam AB until you get a missile barrage proc. Make sure you have a full 4 stacks of AB. Then cast a Missile Barrage Arcane Missiles.

So if you get the MB proc on the first AB, you still keep casting AB until you get to 4. If you don’t have one at 4, you keep casting until you do. It seems likely this is sustainable, although only actual raiding will tell.

Spec for Arcane Barrage but don’t use it unless you’re moving.

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Stat Simplification and Resources

August 23rd, 2009 by Kyth

I sat down tonight to write my analysis/commentary on the Blizzcon changes. I realized it would be long, so I put in a table of contents at the top. By the time the post count hit 1500 words, I knew I needed to break it into multiple posts.

The big news for everyone was that Blizzard will be returning to a more WoW 1.0 set of stats, but one that actually gives mana-based classes DPS rather than just longevity (i.e. a higher total damage cap.)

Overall this represents a good direction for gear: the tension between plate having “four” stats and other gear having “five” stats will be relieved, and healer/dps gear will be somewhat separated again (it’s been a rough expansion to be a caster trying to gear up.)

Unfortunately I don’t understand enough of the tanking area to have a grasp on what it means to get rid of defense: I’m not a tank, and I don’t gear up my character like a tank. Tanks are different from DPS classes in that they care about different stats in different situations and defense was one of them. Part of the minigame of tank gearing was picking the best piece for that boss and balancing considerations like threat versus mitigation. Dodge wasn’t mentioned in either the “trash” list or the “keep” list — my guess is it will still exist, like spirit will be an additional healer stat, but it’s unclear.

The other big announcement in this area is that they won’t be forcing DPS to try to shoehorn regen stats into their gear anymore. I’m especially curious about the PvP implications of the new designs in terms of the hybrid healer/caster classes.

More details below, click on the link to continue:

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The brilliance of the living bomb buff

August 7th, 2009 by Kyth

This is, of course, now a eulogy. Because it’s been nerfed due to being “overpowered”, without any specification of what was overpowered (since mages still weren’t #1, much less blowing people away, even with the hotstreak portion.) But it still deserves to be posted because, well, this was a brilliant change.

Summary for the non-mages: Mages cast scorch every 30 seconds, keep Living Bomb on the target which is a 12 second dot, and then use Fireball as a filler spell. After two consecutive crits of Fireball, Scorch, or the final explosion of Living Bomb, mages gain Hot Streak, a buff that allows a single pyroblast to be instant-cast.

On the 3.2 PTR, they added Living Bomb ticks (which go off every 3 seconds) to the list of spells that could interact with hotstreak. This means that a hit of a living bomb tick will reset our crit counter, and a crit will add to it.

The living bomb change was minor boost in dps — about 3-5%. The thing is, the world doesn’t just come down to DPS.

The brilliance (and I don’t use that word lightly) of the living bomb change was that it solved multiple mage problems in one fell swoop and gave them a fairly minor, but needed, dps boost in the process.

  1. It gave mages mobility/target switching
  2. It reduced the heavy RNG of mage DPS
  3. It created more skill-based differentiation
  4. It can’t get out of control

Details after the cut for those who want more explanations:
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Warcraft population trends

August 7th, 2009 by Kyth

Updated 8/10: A (warlock) friend of mine, Trouble who now plays as Troubadour, incorrectly identified the paladin trend line as being the warlock one. Post has been updated. Thanks to you who (nicely) pointed it out. This update was slow because I didn’t actually spend more than 30 minutes at my computer since this original post and just now. I did have an awesome weekend though, yes!

I found this linked from a thread on the damage dealing forums today, and it’s a fascinating bit of data.

First off, what is it?

This display shows the average player activity per class per week for all horde players on all servers. It only shows the averages from entries from within ‘prime time’ which is considered here between the hours of 6PM and 11PM GAME TIME. The hours are based on the IN GAME time, not EARTH time. Data is collected using the latest version of the CensusPlus UI Mod. Source is Weekly Realm Activity – WarcraftRealms.com.

Slightly inaccurate since it’s not “from Blizzard”, but the large volume of data helps smooth over inaccuracies: even if some servers are under-represented, you’re still seeing the trends over all of them.

Probably the most interesting point to me is that playtime is a lot more concentrated in a handful of classes than it was pre-Wrath: yes, DK’s obviously garner a lot of interest, but there’s a lot of paladin playtime and even druids are noticable “above the pack.” Hunters are high, but I’d bet a lot of money that it’s just the influence of them being the farm class of choice for goldsellers.

Previously-popular classes like rogues and mages are now down at, or below, the level of historically-underplayed classes like priests and shaman, and outside of the few outliers at the top, the rest of the classes are very concentrated.

This could indicate either good ‘fun’ balancing or bad, depending on your point of view ;) . It might also reflect the maturing of a playerbase, with more people having more alts, and/or people more willing to jump to “flavor of the month” classes (retadins I’m looking at you.)

Some additional points I saw:

  • Paladin popularity rose sharply at the start of October, probably people getting ready to switch mains since their jump is higher than any other class, or something about farming efficiency
  • A predictably-high number of DK’s, the top class by population for a long time
  • Paladin however actually pass DK’s in popularity around much and have maintained their lead consistently, growing it very slightly month to month
  • Rogues drop off substantially in representation when warlocks start to rise, bottoming out as the least-popular class in February. They were previously the second-highest class, this may represent their popularity as alts/farm characters during the 3.0 period prior to Wrath’s actual launch
  • Rogues experience a higher-than-normal upswing around March to April, a bigger climb than other classes
  • Mages drop off substantially in representation when warlocks start to rise, not having as precipitous a drop-off as rogues, but accelerating faster than rogues and never having a ‘pick up’ period. They now tie rogues for the least-represented, when they were pretty solidly middle of the pack at Wrath launch.
  • Priests have gained in popularity a bit, previously being at the bottom, but now clustered with shaman, warrior, and paladin
  • Hunters were high in the 3.0 period as well and have remained high, although pre-Wrath they got passed by warlocks and have lagged behind them and DK’s since January they still retain a very high population.
  • Druids have seen an upswing in playtime since April/May while other classes have seen a slight downturn

Tracking multiple living bombs

August 4th, 2009 by Kyth

Quick and dirty Scorchio change that *should* work. Jarlyn took a guess at it last night, but the PTR’s were down by then so we couldn’t test.

Update: Tested this on live, it works.

  1. Open your copy of Scorchio2/Scorchio2.lua
  2. Search for “VULNDATA”
  3. Scroll down past that to the Living bomb section and change “unique=true” to “unique=false”

Scorchio can already track things like Winter’s Chill on multiple mobs, this just tells it that Living Bomb can be on multiple mobs, so don’t delete previous timer bars if we start a new one.

Mage Fixes (via Enthorn)

June 20th, 2009 by Kyth

This is from Enthorn, on Dunemaul, in the guild Shadow Brotherhood. It’s a good list of actual problems/proposed solutions. My previous essay, which was myths, is what you should read if you have objections to anything here — e.g., “We can’t give mages better gems, then they’d do more dps!”

It’s from the same monster thread that my previous post was in: http://forums.worldofwarcraft.com/thread.html?topicId=17899801584&sid=1&pageNo=1

Also, my additions to his list are in italics.
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Ten Mage Myths

June 19th, 2009 by Kyth

I posted this on the WoW forums earlier today, but reposting it here for posterity:

Here’s some more mage myths for you, GC, that I have seen you and other Blizzard posters make over the years.

All are provably false. Please feel free to ask for supporting data if you wish, but I’ve posted on all of them so many times that I don’t want to waste my time re-writing that which may again be ignored:
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Mages in Ulduar

May 31st, 2009 by Kyth

I keep getting asked to update my arcane guide for Ulduar but instead I wrote down what I’ve been doing in Ulduar so far.

This includes what specs I use on each fight, some new addons I’ve added to my magey arsenal, situational glyphs (what fight’s the one fight you don’t want to use frostbolt glyph on?) and brief explanations on how to play the raiding specs.

StratFu: Mages in Ulduar

Mage Glyphs in 3.1

April 17th, 2009 by Kyth

A common question appears to be “should I use the scorch glyph” and, if so, what glyph should you swap out for it?

Unfortunately for lazy mages, the answer most of the time is “No, don’t use the scorch glyph.” But there are circumstances where you should and you should never swap the Living Bomb glyph out.

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Mages and 3.1

April 15th, 2009 by Kyth

This is the answers to some common questions I’ve been asked:

  • Spec (and a nice bug)
  • Talents
  • Glyphs
  • Professions
  • Boot enchants: the debate

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