September Blog Posts

Ghostcrawler "stepping back" a bit
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In a post today Ghostcrawler said:

I always said that when my posting was doing more harm than good that maybe it was time to stop. I think I'll at least chill it out a little. I will continue to read the forums though. If you want to make sure the WoW developer see your feedback, this is still a good place to post.

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The Fallacy of "Doable"
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This is mostly about Bloodlust, but it also spills over into a bit of Anub ranting, which I've kept confined to guildchat and irc (irc.gamesurge.net #stratfu) up until now.

I tried to post about this on the WoW boards but got greeted with "ur bad if u think u need lust 2 complete an encounter HAHA u suck." No one there with the capacity to understand the difference between "doable" and "easier" and why it matters on the cutting edge of content (which varies by guild -- it could be world-first Anub, it could be just getting past faction champions on normal.) So instead I post it here.

  • GC: 10's are doable without Bloodlust/Heroism
  • "Doable" helps repeat kills more than first kills
  • What does this have to do with bosses?
  • The fallacy of "doable" has nothing to do with skill or world rank
  • Bring the player not the class
  • Armchair designer time

Text of the article is after the cut:

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Apologies for the slowness on ToC strats
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My focus has been full-time on creating the new version of StratFu, which will allow, among other things, you guys to contribute your strategies.

Have a better way to do things? Think our way sucks ass? Want to kite the mob to Vael's room instead?

It will also have things like a far better commenting system and a host of other features.

There will be an alpha version in "not too long" and I'll be looking for people interested in helping to test and contribute some content so we can shake the bugs out of the system.

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Griefing in 3.2
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Several news items, one combining the fail of the 50-attempts with the fail of the short transfers -- a double-win!

  • Think you're going to gkick me? Think again!
  • Why stealing ID's could be back in vogue
  • Transfering for more attempts makes you cool right?

More details on each, and an addon to help protect you and your raid, after the cut:

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ToC: The Morning After
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To answer some comments made to my last post. These are all paraphrased to amuse myself, not to mock the questioner.

  • But top guilds can still hold their own even with fifty wipes!
  • Beasts doesn't need a nerf, why we engaged them and did great on our first pull!
  • So how hard did you guys find Beasts?
  • Beasts has some bugs
  • 10 man is trivial!

Responses to those comments after the break.

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Why limiting hours with "wipes" fails
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A Story

Let's pretend there's a top world guild.

Pretend they waltz into ToC25 Hard and do amazing 1-2 shots of everything. Shows they're an amazing guild right?

Amazing yes, but it shows how easy it is to get around Blizzard's "you must raid less" as long as you're willing to raid, far, far more.

Not quite

All they'd have to do is run all their raiders through 10-man first. Then run an alt crew on 25's (tons of time to gear up alts, and many guilds have done that to fill out, say, a second 25's group to get double the number of fragments.)

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First impressions of ToC
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Beasts

Beasts seems mistuned for the initial boss. My guess is we'll probably see some pretty fast nerfs here on 25 at least.

Or, conversely: I can't imagine the next two bosses are tuned correctly if Beasts is.

Fusion

We got it with 36 attempts left. Of course due to the bug, that was 9 actual wipes, 5 more wipes lost due to the "wipe bug" where you lose two attempts on a pull. It wasn't hard, it was just oddly tightly tuned given what I've heard about the next two fights (we ended the raid early before learning how easy they really were.)

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