September Blog Posts

Posted by Kyth on Wed, 09/30/2009
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Originally intended to go live with 3.2.2, this didn't -- but Blizzard never posted about why or why not and didn't respond.

I guess this is their response! Bibi on mmo-champion reports that you can train it on the EU servers. Presumably it will be going live in the US soon also.

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Posted by Kyth on Sat, 09/26/2009
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In a post today Ghostcrawler said:

I always said that when my posting was doing more harm than good that maybe it was time to stop. I think I'll at least chill it out a little. I will continue to read the forums though. If you want to make sure the WoW developer see your feedback, this is still a good place to post.

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Posted by Kyth on Fri, 09/25/2009
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This is mostly about Bloodlust, but it also spills over into a bit of Anub ranting, which I've kept confined to guildchat and irc (irc.gamesurge.net #stratfu) up until now.

I tried to post about this on the WoW boards but got greeted with "ur bad if u think u need lust 2 complete an encounter HAHA u suck." No one there with the capacity to understand the difference between "doable" and "easier" and why it matters on the cutting edge of content (which varies by guild -- it could be world-first Anub, it could be just getting past faction champions on normal.) So instead I post it here.

  • GC: 10's are doable without Bloodlust/Heroism
  • "Doable" helps repeat kills more than first kills
  • What does this have to do with bosses?
  • The fallacy of "doable" has nothing to do with skill or world rank
  • Bring the player not the class
  • Armchair designer time

Text of the article is after the cut:

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Posted by Kyth on Thu, 09/24/2009
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My focus has been full-time on creating the new version of StratFu, which will allow, among other things, you guys to contribute your strategies.

Have a better way to do things? Think our way sucks ass? Want to kite the mob to Vael's room instead?

It will also have things like a far better commenting system and a host of other features.

There will be an alpha version in "not too long" and I'll be looking for people interested in helping to test and contribute some content so we can shake the bugs out of the system.

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Posted by Kyth on Thu, 09/24/2009
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http://forums.worldofwarcraft.com/thread.html?topicId=19820412001&sid=1&pageNo=1#4:

  • The Val'kyr Twins will now heal for more in Heroic difficulties and ignore any heal dampening effects.
  • Koralon now pauses after casting Blazing Embers before casting Burning Breath.
  • Reclaimed Thunderstrike and Reinforced Thunderstrike will now properly grant attack power to Druids in Cat Form, Bear Form, and Dire Bear Form as listed in the item tooltip.

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Posted by Kyth on Wed, 09/23/2009
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Update: Fixed on our server as of 3pm PST. I'd suggest double-checking on your server if you're worried before raid. Just have a priest shield you with the glyph and cast a single spell at a training dummy. If recount/logs show you have the damage credited to you, you're fine.

I just confirmed (11:45 PST) the reports in this thread on MMO-Champion that the Power Word: Shield glyph is bugged on live.

Steps to reproduce the bug:

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Posted by Kyth on Tue, 09/22/2009
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You are unlikely to see a huge DPS boost when going to arcane. It's similar DPS to fire (within 5%) on tank and spank fights now. Fire is stronger on any fight with 2+ targets for a portion of the time, and is probably stronger on mobility fights as well.

For fire/frostfire, it's definitely worth getting Combustion now. Just drop a point in Student of the mind or World in Flames.

If you do go arcane, however, it's a simple rotation now:

Spam AB until you get a missile barrage proc. Make sure you have a full 4 stacks of AB. Then cast a Missile Barrage Arcane Missiles.

So if you get the MB proc on the first AB, you still keep casting AB until you get to 4. If you don't have one at 4, you keep casting until you do. It seems likely this is sustainable, although only actual raiding will tell.

Spec for Arcane Barrage but don't use it unless you're moving.

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Posted by Kyth on Tue, 09/22/2009
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http://forums.worldofwarcraft.com/thread.html?topicId=19820412001&sid=1&pageNo=1#3:

  • The Faction Champions encounter in the normal 10-player and normal 25-player Trial of the Crusader instances have had a number of spells and abilities altered which should result in less overall damage. (Kyth: note this doesn't include heroic)

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Posted by Kyth on Tue, 09/22/2009
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Non-numbers summary of what you should expect from a PvE standpoint:

  • Slightly lower physical DPS overall (but some 4pc bonuses are fixed, so that mitigates it)
  • Lower rogue AE, no more rogue AE interrupts (yogg+0; anub if you used that)
  • higher eleshm DPS
  • slightly higher spriest DPS
  • higher paladin AE DPS
  • very minor (~20-30 net dps) fire mage DPS increase
  • substantial arcane mage DPS increase
  • BM hunter DPS increase
  • Volley coefficient buff (from 0.0586 to 0.0837)

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Posted by Kyth on Mon, 09/21/2009
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For the last 7 days we've tried to do Anub with 0-1 DK's, 2 rogues, and 1-2 holy paladins. We would rather these numbers be higher! We're pulling Anub right now and gnashing our teeth in frustration at our class balance.

We're tired of no death grips and low AE dps!

We've been recruiting these classes for 6+ months without enough good candidates.

(We also have a spot for a disc/holy priest who enjoys going shadow.)

Apply now: Fusion Application

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