8/21 update: Blizzcon announcement that haste will affect melee regen systems, and they're removing the need for casters to gear for regen stats because regen isn't a fun concern for non-healers. :)
Glad to see my thoughts were on the same lines of what Blizzard was already implementing!
Unfortunately GC completely dodged answering one of the only good questions in that panel: even with all those haste changes, they're neglecting dots and spells with cooldowns, which hits most casters, but hits spriests especially hard.
It's laudable that they're fixing haste for melee, it would be even more for them to bring all casters up to par at the same time, and not force them to wait again.
GC is posting to mages again, which gave me another opportunity to try to argue that they handle mana poorly in WoW.
GC said:
Yes, that's exactly why we did it. We thought mana was becoming too limiting for mages. That doesn't mean you are supposed to ignore it.
I can't count the number of threads I've seen today alone that basically argue "I shouldn't have to worry about my resources." That's not the vision for WoW.
Which is a good design and I agree with him. The problem is we've heard this over and over again and they don't seem to understand why they're not achieving that with mana.
After the cut is my response:
Summary
If you want resources to matter, recognize that mana does not, for many classes, play the role of a regenerating resource, and so limiting its availability without creating interactive interesting tools that help manage when and how we deal with our mana for all mana users is an exercise in futility.
Mana doesn't matter, it will not matter, unless there is both the risk of it running out and a set of player-driven tools to actually address this and still complete the fights successfully and at that class's target DPS level.
The problem isn't what your customers want or are asking for -- it's a lack of tools and a lack of fundamental understanding of the difference between pacing resources and fuel resources.
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