June 29th, 2009 by Kyth
Got this piece of news from wow.com:
We killed Venoxis in Zul’Gurub and, upon being saved to the instance, noticed that we now had the option to extend our raid lockout — that is, to make it last twice as long or until the next week’s lockout would end.
This means that, if your casual guild is a scrappy bunch working on Ulduar, but you can only get to Mimiron each week before the lockout expires, you can extend your current lockout into the following week to get more practice on the bosses you don’t get to see as often.
Now — ostensibly — once you’ve done what you need to do with your lockout, you can actually remove the raid lockout extension and use your current week’s lockout too. We haven’t gotten to try it yet, but it looks like the functionality is there. Pretty cool!
We’ll wait to see what Blizzard has to say about it, but this is great news for smaller or more casual guilds who really want to clear instances and don’t mind less loot per week.
More, including screenshots, at wow.com.
Posted in PTR and Upcoming | 1 Comment »
June 29th, 2009 by Kyth
Interesting Information Week article here: China Bans Gold Farming
Trading virtual goods for real money has been banned in China, putting hundreds of millions of dollars in economic activity at risk.
By Thomas Claburn
InformationWeek
June 29, 2009 02:20 PM
In addition to its ongoing crackdown on Internet porn, the Chinese government has declared that virtual currency cannot be traded for real goods or services.
Virtual currency, as defined by Chinese authorities, includes “prepaid cards of cyber-games,” according to a joint release issued by China’s Ministry of Culture and Ministry of Commerce on Friday.
“The virtual currency, which is converted into real money at a certain exchange rate, will only be allowed to trade in virtual goods and services provided by its issuer, not real goods and services,” the Ministries said.
The Chinese government estimates that trade in virtual currency exceeded several billion yuan last year, a figure that it claims has been growing at a rate of 20% annually. One billion yuan is currently equal to about $146 million.
Article continues: China Bans Gold Farming
Posted in PTR and Upcoming | 3 Comments »
June 29th, 2009 by Kyth
Class next?
http://forums.worldofwarcraft.com/thread.html?topicId=18031079410&sid=1
We wanted to give everyone a very early heads-up that, in response to player requests, we’re developing a new service for World of Warcraft that will allow players to change their faction from Alliance to Horde or Horde to Alliance. There’s still much work to do and many details to iron out, but the basic idea is that players will be able to use the service to transform an existing character into a roughly equivalent character of the opposing faction on the same realm. Players who ended up creating and leveling up characters on the opposite factions from their friends have been asking for this type of functionality for some time, and we’re pleased to be getting closer to being able to deliver it.
As with all of the features and services we offer, we intend to incorporate the faction-change service in a way that won’t disrupt the gameplay experience on the realms, and there will be some rules involved with when and how the service can be used. The number of variables involved increases the complexity of implementing this service, but we plan to take the time needed to ensure that it lives up to expectations before officially rolling it out. We’ll go into much more detail on all of this here at http://www.WorldofWarcraft.com as development progresses. In the meantime, we wanted to let you know that because this type of functionality requires extensive internal testing well in advance of release, you may be seeing bits and pieces of the service in the test builds we use for the public test realms moving forward.
Posted in PTR and Upcoming | 9 Comments »
June 26th, 2009 by Kyth
Not only do the buffs from the midsummer food stack with your normal raid food, but they stack with each other. So, for example, all your casters can be walking around with +44 dmg, +30 haste, and +20 hit.
And the “Festival Fortitude” 30 stamina buff that you get by being in a city when someone does a city quest stacks with everything and, insult to injury….: persists through death.
5 flowers get you 5 of a food. Putting out an opposite-faction bonfire nets you 10 flowers, your faction is 5.
Here’s a list of the bonfires: WoWWiki: Midsummer Festival
Maybe we’ll get lucky and Blizzard will nerf this for next year — silly world buffs….
Tags: buffs, event
Posted in Strategies and Raids | 4 Comments »
June 24th, 2009 by Kyth
Thanks to Nidaba for compiling this data.
Overall, the total P2 damage last week was 6.1 million. This week it was 3.9 million.
Doomfire tick has been reduced by 50% from pre-nerf. Previously was Flames – Spell – World of Warcraft. Now seems to be hitting for ~ 5k pre-absorb/resist/mitigation.
Rapid Burst is the same as before.
Heat Wave has been nerfed by ~ 35% (from ticks in the 2400 range to ticks in the 1500 range).
Napalm hasn’t been changed much, if at all. Sample size was too small to really tell, but comparing one person in particular who got hit with it on both weeks, the dot ticks seem to be hitting for 5% less. It may not actually be a change, because 5% is small enough that raid buffs and other changes may be affecting things.
Not exactly sure on Plasma Blast. If I’m interpreting the results correctly, though, it’s been reduced by 20%. The hits on a warrior with 4-piece T8 Shield Block up, dStance, and only a GS for protection were 21,150 this week, as compared to the identical set-up hits (with an additional 3% from Disc aura) of 25,603 last week. Converted to non-Disc aura, it comes out to 0.801 as a ratio, which is close enough to 80% to call it.
Tags: hard mode, mimiron
Posted in Strategies and Raids | 4 Comments »
June 24th, 2009 by Kyth
I haven’t seen a post yet, but confirmed this when we did hard mode tonight:
All fire damage (on hardmode at least) is approximately halved. And the health of all mobs seems lower by about 5%.
The fire damage nerf is significant because heatwave was arguably too much damage for the encounter. This change removes the ‘priest stacking’ requirement from Mimiron hard mode, making it far more accessible to new guilds. Any pair of healers now can heal a group in P2, regardless of their class (and priests can solo heal one.)
Tags: hard mode, mimiron
Posted in Strategies and Raids | No Comments »
June 24th, 2009 by Kyth
A week later than we would’ve liked, but we played poorly last week so probably deserved our placement at US 5th instead of US 2nd. Alas.
I wish I could wax poetic about it being a great fight. It isn’t.
I wish I could go on about how clever the 1-hour mechanic was. It wasn’t.
One of the bonuses you get as a top guild is getting to spend hours on a fight like Mimiron hard mode figuring it out, before there’s all the videos. It takes you longer (although you get your kill before others), but the sheer joy that is a very hard fight without extra information is the reward.
Because Algalon was so simple, that just didn’t exist.
I hope Blizzard doesn’t do this again. While it was a nice novelty, and while it helped us, as a guild, get better at offline analysis (and probably helped other guilds get better at running back quickly from a wipe), it wasn’t really something I can say I enjoyed. I would’ve preferred a tactically-complex boss.
Tags: algalon
Posted in Fusion and Administrivia | 6 Comments »
June 20th, 2009 by Kyth
This is from Enthorn, on Dunemaul, in the guild Shadow Brotherhood. It’s a good list of actual problems/proposed solutions. My previous essay, which was myths, is what you should read if you have objections to anything here — e.g., “We can’t give mages better gems, then they’d do more dps!”
It’s from the same monster thread that my previous post was in: http://forums.worldofwarcraft.com/thread.html?topicId=17899801584&sid=1&pageNo=1
Also, my additions to his list are in italics.
Read the rest of this entry »
Tags: mage
Posted in Classes and Design | 6 Comments »
June 19th, 2009 by Kyth
I posted this on the WoW forums earlier today, but reposting it here for posterity:
Here’s some more mage myths for you, GC, that I have seen you and other Blizzard posters make over the years.
All are provably false. Please feel free to ask for supporting data if you wish, but I’ve posted on all of them so many times that I don’t want to waste my time re-writing that which may again be ignored:
Read the rest of this entry »
Tags: mage
Posted in Classes and Design | 21 Comments »
June 16th, 2009 by Kyth
As promised, Part 2: Thorim
Tags: hard mode, hardmode, thorim
Posted in Movies and Media | 45 Comments »