So the stealth change is 10% less spell damage on ABarrage. And yeah, that's a big one.
On fights where you have a lot of mana, ABarr is about 17% of your damage, making it around a 1.5% nerf. On fights where you had less, however, you used the spell a lot more and it could've been 20% or more.
Rawr puts fireball (18/53/0) at 0.9% behind the new arcane. Asuming you do ~5500 dps, that's a 550 dps difference -- generally well within the variation for lag, etc.
So on the one hand, you can play arcane, which requires a lot more work and attention, will require using AM (and channeling spells are such a pain when you have random lag like I do), and ideally will want to suck down innervates in order to remain top DPS.
Or you can spec fireball, which is a rotation you can do in your sleep with zero effort, and require Vigilance and Hand of Salv to do competitive DPS.
What a set of decisions....
Anyhow. The new rotations are:
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