Summary
- Showing that threat management tools are very disparate amongst classes
- Pointing out that Blizzard has said "threat management will be noticeably harder in Ulduar"
- Positing the question: is there a point to equal DPS, given the first two points?
Stealing from Lhivera, who did the analysis without cooldowns considered here:
(this does ignore soulshatter, a ~1.5 second cost, 35%-effective threat reduction and invisibility, a ~5 second cost, ~70%-effective threat reduction *if* you don't get hit by any damage in the first 3 seconds.)
Threat per point of damage, from best to worst:
0.60: Arcane
0.70: Demonology
0.79: Destruction
0.81: Frost
0.86: Affliction
0.90: Fire
The Problem with Threat
One problem is whenever you try to talk about it, you get lots of:
- l2p!
- lolz use md
- ur tanks suxxorz
But I truly think there are some threat management issues in the game right now, specifically enhanacement shaman, mages, and warlocks.
It's not that fights are undoable at all -- they're quite doable, and your tanks can just gear for more threat rather than mitigation.
But looking ahead to Ulduar, we've been told threat management will be a bigger part of the game. Looking at things as they are now, this raises a lot of concerns in my mind about how threat works for some classes in the game.
Enhancement Shaman
Covering the one I know the least about first (and the easiest): Enhancement Shaman
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